I like to think of the first Ragdoll Blaster game as being something of a cult classic among iPhone gamers. At first glance it's a relatively simple-looking affair, a physics-based cannon game with inventive levels and funky doodle graphics. You're given as many ragdolls as you may need, and the aim of the game is to complete all of the levels via ragdoll-target-collision-engineering. In plain English: shoot the targets with the ragdolls. It became something of an addiction to regular players, so unsurprisingly when the sequel was announced a small cheer of approval could be heard from the secret room behind the bookshelf.