During his keynote speech at the India Game Developer Summit 2010 last month, Carl Jones, director of global business development at Crytek, said that Crysis 2 will have lower system requirements and better graphics than the original Crysis PC game.
That's more like it. Sounds like their code is getting more efficient.
PC FTW! Crysis FTW! PC day one for me just like DOOM4
Or their environments are getting a lot smaller with less interaction and less things going on at once. You know, so they can have it on consoles without any issues.
They did mention in an interview that the buildings where used to reduce the draw distance, taking a lot of strain off the consoles GPU. I'm sure the game will still look great on PC. Hopefully with full DX11 support.
I wonder if my PC will actually be able to run it.
What are you running?
Try the Crysis demo. If it's playable on your PC then Crysis 2 will play a little better than that.
i must say tho the Crysis Demo ran like crap on my PC, but the actual game runs sooo much better. Course i do not have a good PC, everything is on low with Dx9 but it runs at like 25-30 FPS, demo wasnt even close to that.
Sounds like a port to me. Just look at the signs. I bought both of their games and I don't think this one will be more optimized than the other. It's going to be a port, just read between the lines, so get ready for it. How are they going to optimized three games for three systems? And the hardest one being the pc version, on their time and budget. I liked both of their games, but this one will be a port ONLY BECAUSE they are making 1. console versions. 2. MOSTLY TO ALL COMPANY port every game from console to PC now. 3. EA is still running the show. I don't think THEY, have that pull like STARCRAFT, or Blizzard. So I think it's going to be a port.
Have you actually gone to their website or read the countless amounts of coverage on the dev system? Dev is performed on a PC and in real-time propagates to the 360 and PS3 dev kits. So tell me, how is this a port? http://www.youtube.com/watc... On topic: If if looks better and runs better than warhead, I will not need to upgrade my GPU, as I am stuck at 1080p anyway.
You honestly think Crysis 2 will be a console to PC port? Are you on crack or something? All three versions of the game are created simultaneously by using CryEngine 3 Sandbox. They make the levels and stuff on the Sandbox Editor on PC, and can instantly jump into the same level running on on a PS3 or 360 devkit. FYI, EA is NOT running the show. Crytek is an independant studio, like Valve. EA is just the publisher. EA's not going to dictate the actual development terms of Crysis 2 besides handing Crytek money and deadlines.
I don't think that's what Black means, Panda. What he's talking about is the limiting factor. Yeah, all 3 platforms will be created equal. But we all know the PCs are far more powerful so the problem will be that PC Version will be a lesser game because the game has to work on all 3 platforms. That's what I think he's trying to imply anyways.
Crysis 2 is not gonna be ported for any system. Crytek said is gonna be PROGRAMMED for each system. For the 1st time a multiplatform will be programmed using the full performance on PS3 and not half performance from Xbox 360 with a port. Each system, a programmed game.
I don't know why people have such high hopes for Crysis 2. It is nothing more than a console port. Some people need to stop kidding themselves and listen and learn. Cryengine 3 was designed to run on consoles...... wait stop right there. That seals the deal right there...console port. The Cryengine 2 that made Crysis PC so great can not run on consoles at all. Crysis PC was great because Crytek said the hell with mid level PC's and pushed for a higher level of grpahics in 2007. in 2010 they are trying to get as much money as they can by releasing a 360 port to PS3 and PC. Just use your brain if a game can play on PS3 and PC and look the same then it is a 360 port wake up!! I don't see God Of War 3 being able to run on the 360 at all
That....That is awesome. It's like, you're not gonna have to upgrade your hardware...That's awesome.
Considering I can play Crysis on high settings with a 3 year old GPU, and I'll likely be upgrading to a 5850 later this year, well I'm already salivating!
If 640x480 were your preferred screen resolution I might believe you... I had nvidia 8800gt 3 years ago (hi-end card then) and achieved like 2-3 fps in the "Paradise Lost" level on high settings (AA turned off completely) in 1920x1200.
Funny enough I'm using a 8800GT as well, and get around 30-40FPS on "Paradise Lost" @1650x1050 with no AA. 1920x1200 would hurt the performance a bit, but not by that much. If you had a framerate that low then something must have been wrong, or your PC had one hell of a bottleneck. What processor were you using? A weak CPU can bring down the performance of any half decent card, especially in a game like Crysis which contains some heavy physics calculations. Also driver updates can give significant boosts to performance, but I've never heard of a gain like that, even oven 3 years of driver progression.
@ nevimkdojsem2 I would go to Crymod.com and get tweaks to run it smoother. Also it depends on the 8800GT If its a 256MB GT its will perform worse than 512MB or 1024MB because it will be using the slower system memory (DDR2 or <) to store texture and animations, the video memory is just as important is performance
is perfectly consistent with dozens of benchmarks you can find on the internet. http://tinyurl.com/y8davxk (Paradise Lost, 1920x1200, 4xAA, very high): 8800 Ultra - 6fps avg gtx 280 - 8fps avg gtx 260 - 9fps avg wow :-D Not that I mind - I've got GTX 295 in February last year (and don't care much for Crysis as it is has a boring gameplay, bad script and a B-story) but I'm amused whenever a PC gamer with average PC claims he can play Crysis on max.
@nevimkdojsem2 Well that's not what you originally said. "level on high settings (AA turned off completely) in 1920x1200." Not very high with 4xAA, that's one hell of a difference right there! I don't doubt 6FPS average, even modern day cards are brought to there knees with those settings. Next time be a little more consistent with your claims, as I know for well what my PC is capable of, I often use Crysis for benchmarking. Just get you facts right next time before you call someone a liar.
but will quad core help for crysis 2? i have a Q9000 laptop clocked at 2.0ghz and a gtx260m with 4 gigs 667mhz ram and 640 7200rpm hd. I can run the first one on 720p on high graphics with like 20fps.
Even though laptops boast amazing specs it will probably play Crysis on medium my be high at a push A Core 2 Duo and GTS 250 desktop would probably play Crysis smoother than the laptop sorry :(
1st off the game will not push the limits like the original crysis because of multi platform. 2nd is the environment its alot easier for a graphics card to handle a city than a dense jungle just think of shadows alone going threw tons of leaves or just edging around a building....
you dont what youre talking about do you they can pull some sick things out of their ass in a city that they cant do in a jungle
Sorry to burst bubbles but Crysis 2 is nothing more but a 360 port. If it was a game utilizing all 3 systems power... 1. they would have 3 teams and a 150 million dollar budget 2. the game would never use the same engine on 3 platforms 3. the fact that it uses the same engine tells you it's a 360 port 4. if it was PC built it would be Directx 11 not whatever it is 5. I never heard of any third party using The Cell correctly 6. If it was 3 didfferent games you would of by now heard how weak the 360 version was compared to the PS3 and PC. not to offend 360 owners but the 360 is the weakest link thus the system programmed for and ported to the PS3 and PC. Crysis 2 is a 360 port sugar coated for the ps3 and PC bottom line
omg krayzie you obviously haven't read up on any new technology and think you're opinion is always fact if you have read up on crysis you would know that the cry engine 3 has a function where it operates on all platforms simultaneously so they don't need 3 teams they only 1:need one team (and if you looked into that you would have heard when the guy said they had two teams one researching consoles to catch up to PC and one researching the PC platform to which they created the cry engine 3 from) 3:also i don't understand how you come to the conclusion that same engine means 360 port that's down right idiotic 4:we don't know what direct x it runs on 5:that's merely opinion
@ Krazie "1. they would have 3 teams and a 150 million dollar budget" They're devkit is able to work on all 3 systems simulatiously. They start at PC and in real time it will be changing the PS3 and 360 version at the same time. Didn't you see the demonstration last year? "2. the game would never use the same engine on 3 platforms" Um, what does that have to do with anything? "3. the fact that it uses the same engine tells you it's a 360 port" No, Cryengine 3 is a multiplatform engine, with different code for each system to ensure maximum performance. "4. if it was PC built it would be Directx 11 not whatever it is" It is DX11 on PC. "5. I never heard of any third party using The Cell correctly" Quantic Dream, which made Heavy Rain. IMO that game has by far the best graphics on PS3. "6. If it was 3 didfferent games you would of by now heard how weak the 360 version was compared to the PS3 and PC. not to offend 360 owners but the 360 is the weakest link thus the system programmed for and ported to the PS3 and PC." Crytek is a PC based devoloper known for there amazing graphical and innovative games. This is their first 360 and PS3 game, and they have 2 separate teams researching how to get the most out of both consoles. And haven't you seen the screenshots of Crysis 2 from the PS3 magazine? They look better than Killzone 2.
You do know Crytek themselves said the Xbox360 version will run scenes that are shader intensive better the the PS3 version and the PS3 will run scenes better with more AI physics invovled but both will end up being the same almost. "I never heard of any third party using The Cell correctly" I assume MGS4 says hi. And each format is being made seperately. This is what Crytek said. Now do you work for Crytek to say otherwise? BTW the first Crysis and Warhead used DX10....
I would most certainly hope so...the first Crysis is a jumbled mess of inefficient coding. Glad to see Crytek nailed it down this time.
@ Hoops @ Stoney4 @Hotel_Moscow Sorry but you guys are all WRONG. You have been drinking way too much Crysis juice. If you just read what you posted you would realize everything your saying leads to a multiplat game that is nothing more than a 360 port. First off Crysis 2 is not DX11 because if it was then it would contain a heavy dose of Ray Tracing and Tessellation and it has none of that. Nvidia isn't even working with Crytek this time around because it isn't a PC engine. That right there is FACT. Crysis 2 No "The way it's meant to be played" because Nvidia doesn't want there name on a console port. Second consoles are only DX9 so who the hell has a Dev kit that is DX9 and DX 11 compatible. Dev kits are DX11 then backwards compatible to DX10.1 10 and 9 But only in PC code not Pc to Console because the DX9 on consoles lacks so many features like adjustable AA. I know the tool Crytek has to make adjustments on all 3 platforms at once. Don't confuse that nice little tool with the actual engine. Third the only way you can manipulate all three platforms at once is because they use the same engine. A dedicate PC engine can't run on a console but a console engine can be ported very quickly to a PC thus that is exactly what the Cryengine 3 is. Four. Ask yourself why did Crytek make a new engine (Cryengine3) instead of just using the Crysis PC engine (cryengine2) or the Dunia engine (Farcry2) to make Crysis 2? Because those two engines are PC engines and the Cryengine 3 is a console engine. Five. If Crysis 2 wasn't a console port then they would have just use the Cryengine 2 and made improvements. Seriously the Cryengine 2 still to this day 3 years later can't be bested by consoles. Six Heavy Rain has no AI, limited Collision detection, and it's basically a pre rendered movie and not an action game. regardless they did a great job but you can say the cut scenes from FFXIII look better than Heavy RAin. Seven. When the heck did Crytek become such a force on the PS3. Crytek has made only 4 games Far Cry Crysis Crysis Warhead far Cry 2 all for the PC. So you mean to tell me that they are going to program the Cell like Santa Monica or Naughty Dog or Polydigital or Guerrilla Games the very first time they program for PS3 without first party help from Sony? get out of here eight. I can't wait till the crap called Crysis 2 comes out so I can laugh at all three of you guys when you see that Crysis 2 is nothing more than a 360 port. Crysis 2 DX11 but runs on consoles that are barely DX9. yeh right Get the F outta here. You know what the PS3 can do if not go buy God of War 3. We all have seen Crysis PC. Now a game is gonna come out that is identical on the 360 and PS3 with the PC getting some minor bells and whistles. WOW sounds like a Multiplat that was basically a 360 port. Sounds like Crysis 2 Crysis 2 PC will not look better than Crysis PC guaranteed.
I'm not even going to counter your argument we all know what you are saying is untrue. Please don't spout speculation based on loose points as fact because it isn't. Are you a dev for Cytek? are you making the game? Do you have an in-depth knowledge of the engine or how it is being implemented? have you ever bothered to think that maybe there are different versions of the same engine running different settings? I'm sure your going to have some comment for me, but from what I have read from reputable sources, what you are saying is opinion based lies. NOT FACT AT ALL
Please stop stating your nonsensical gibberish as fact. Cryengine 3 is not a console engine. It was designed to be highly scalable, thus allowing it to be used on consoles if required. If you had read anything about the development of Crysis 2 you'd know that each version is being worked on interdependently by Crytek to utilize each of the system strengths. No porting involved. Also Crytek didn't develop Far Cry 2, Ubisoft Montreal did, along with the Dunia Engine. "When the heck did Crytek become such a force on the PS3" Crytek are a highly capable developer, and "the cell" isn't some mythical beast that can only be tamed by Sony and it's first parties, it is in fact just a piece of dated technology. Don't be so naive to think that utilizing it is out of reach of your common developer. And lastly, Cryengine 3 does support DX11, PC games can support DX11 while consoles continue to use DX9, case in point Dirt 2 and AVP.
krayzie you have earned the right for anyone to call you an idiot now first we dont know what direct x the game is running at isnce its not freaking out yet and these screens show nothing second the ps3 is not direct x anything thats the xbox which its named after direct xbox get it now since microsoft created direct x third goto here http://www.youtube.com/watc... fourth why make a new engine because its not cry engine 3 its a complete overhaul its not like unreal engine where they just give it some upgrades but either way it looks the same as before this is not the case with cry engine 3 sixth why would you take such a dumbass shot at a console that's 5 years old you're 5 year old pc couldn't handle that seven why are you acting like the cell is some kind of god that cant be tampered with by nothing but the kings of sonys empire eight i cant wait for it to come out so i can call you more of a dumbass and the rest is just opinion
Ok I stopped reading your pot as soon as you stated this: "First off Crysis 2 is not DX11 because if it was then it would contain a heavy dose of Ray Tracing and Tessellation and it has none of that." HEAVY does of RAY TRACING? LOLOLOLOLOL Please stop NOW. Just you saying a game uses HEAVY modes of RAY TRACING just made you look like an A** No game out uses any ray tracing. Not a single one I can think of. Not the first Crysis or the Second. You also made youself look like an A** by stating Crytek made Farcry 2.UBI-SOFT made that with a different game engine. You want us to take you seriously? W can't...You don't know your A** from a hole in the ground by making that post. Stick to console gaming please. So DX11 has Ray tracing. LOL That was precious. Dude you lost so bad its not even funny. I doubt you will comment back. Learn about direct X or OpenGL and Ray tracing before you come back
"Second consoles are only DX9 so who the hell has a Dev kit that is DX9 and DX 11 compatible." So DX API is not backward compatible? Sowhy is it that cross platform titles on all three systems come out all the time and most of them on the PC are DX10 and the console version is DX9 or the PS3 OpenGl? You really don't know what you are talking about do you Krazie?
Fist lest state this as fact. It is not the same engine. This engine is for multi console ports. Is it not? I believe in all my wisdom that this is a engine that is dumbed down to be able to produce multiple games on and for deferent hardware at once. I have come to this conclusion based off of the two games I have bought from this company. For the pc version to be truly a PC title. It will need more time and effort to combat the old problems of the past two engines. I had two gtx 280's in sli, on a evga 780ftw board. Along with 6gigs of ram on a intel 9450 stock, powered by a antec 1000wat psu true power running vista ultimate 64. The game still slowed down and chugged at 1920x1200 with everything on enhusiest. Now this was top of the line tech when this game came out. Now it runs much better because I upgraded to a i920, asus p6t. On windows 7 ultimate 64 with 6gigs of ocz triple channel ram. So yeah now it has improved by leaps and bounds. So yes it is going to be a port. If it is made side by side at the same time,call it. It not being work on any deferent than the others. A little bit more power or visual eye candy will be seen but it will still be a clone of the other two lower quality systems. Please correct me if I'm totally off. But I don't believe so.
It is a fully capacble engine with many many scalling options to make it "downgradeable" if you will to run on consles... It will still have the same level of awe factor as the last games but will look even better... PC version that is... Cheers for saying it in a nice way though I get sick of fatheads spouting opionon loudly as fact
All I hear is you morons saying Crytek this and the engine is fully scalble or fully capable that. Scalable? STFU. lol Scalable doesn't mean what code format it's using. your all idots... If you had a brain and were not so hype up by an overated Crysis 2 you would stop and think when in the history of gaming has one engine been developed that could run and take advantage of three different platforms fully? none. all the best games on every system have system specific engines. Why do you think the 360 has the better looking multplats because that's the engine they use. You guys are dumb. Look at what epic and bungie are going through to make Halo Reach and Gears of War 3 utilize the 360 fully. 360 only engines Look at Gow3 MGS4 K2 U2 they have PS3 only engines that utilize the PS3 and THE CELL fully The orginal Crysis Cryengine2 can't run on consoles why because it's a dedicated PC engine you morons. anytime a game runs on more than one sytem it's a console engine ported to PC. even all the work Dice did for BFBC2 PC it's still a console engine running on the PC. Crysis 2 is no different. If Crytek said hey we will use the cryengine 2 for the PC crysis 2 and the Cryengine 3 for PS3 and 360 then I would be excited but the cryengine 3 is a console engine bottom line. I'll let you idoits keep on talking but just remember this conversation when they start posting comparison pictures of Crysys 2 and Crysis that will be my evidence. matter of fact send me a message as I want to keep all you guys close so I can say "I told you so". Crysis 2 cryengine3 console port. It is NOT a PC engine.
You are calling us all idiots yet you think Farcry 2 was made by Crytek. You think DX11 uses Ray-tracing. You think DirectX is not compatible with lower API versions. Tell that to all the DX10 games running on the PC and the Console counter parts running it in DX9. Btw. As for myself I never said Crysis 2 will look better then Crysis or Crysis Warhead. I am just correcting you on major errors on your part in your misunderstanding of this API and others. Calling us idiots or stupid when you don't even know what a API is or how it works or who made a game makes you look like Sarah Palin and all her hypocrisy. "anytime a game runs on more than one sytem it's a console engine ported to PC" Hmmm...Fallout 3 says hi. It was made on the PC first and then ported to the consoles. I can actually sit here and list about 50 games or more that were made on the PC then ported to the consoles, but you will just blab on and on. Please do us all a favor....research first before you post. You are making yourself look foolish with each post as it shows yo have no idea about Computer software and API for consoles OR the PC "Crysis 2 cryengine3 console port. It is NOT a PC engine." And I will take Crytek word over yours...Someone who thinks Ray tracing is in games? Ya I should listen to you. Until I see the game and play it, then I will make my assumptions based on that. Crytek tells us that its being worked on seperatly for each platform. I will take their word for it, and see if its true when the game is releaSED. What I won't do is take YOUR word when you think Ray tracing is in games with HEAVY DOSES using DX11 and when you said Crytek made FarCry 2 and the Dunia engine. You have no credibility with those comments. None at all.
allot of speculation going on here. How about we reserve judgement until the game comes out. Nah; just kidding, this is N4G, have at it!
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.