Most shooters are somewhat limited by their mechanics. Players are either in first-person or third-person mode, with affixed crosshairs, and traverse levels constantly shooting things down until completion. But the original BioShock (2007), developed by 2K Boston (Irrational Games), went above and beyond the genre, creating an experience within its confines quite unlike anything gamers ever experienced before it. Its story was engaging and satirical of the medium. Its underwater dystopia of Rapture was as immersive and important as any traditional character, and amidst shooting down treacherous Splicers, BioShock presented the player with moral quandaries at every turn.