Think back to when you first contemplated getting into the video games industry. The 'aha' moment probably occurred while playing a particular game.
That certainly was the case for Suzanne Seggerman, co-founder and president of Games for Change, the social change/social issues branch of the Washington, D.C.-based Serious Games Initiative. While working as a documentary film producer for PBS, a co-worker slipped Seggerman a diskette containing Jim Gasperini's government simulation game, Hidden Agenda. "I had played a little Asteroids while in college," the New Yorker remembers, "but I definitely wasn't a gamer."