Both Wii and DS versions are discussed and lots of cool footage shown, nearly all the levels are shown aswell as some co-op mode stuff. Also a little chat with one of the devs.
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The Laser writes: "This isn't the deepest game on Wii, but it's classic gameplay mechanics, simple graphics an intense pacing make for an invigorating change of pace from the usual fare. The complete, nonlinear original is included, but Geometry Wars Galaxies goes a step further with an extended mission mode where you can use a drone with special abilities, unlock additional levels and earn some fairly impressive high scores. It's pick up and play approach makes it simple to learn, but the high level of difficulty make it anything but condescending to casual players. Wii owners will discover that Geometry Wars remains an challenging game and with an incredibly high replay value."
Edge writes: "When Kuju decided to rebrand its studios, each had to choose a focus. Guildford- based Doublesix, named after the dice roll giving you another go, chose digital downloads for console and PC. Having, prior to rebranding, previously produced boxed title Geometry Wars Galaxies for Wii, the first game under its new moniker will be Burn, Zombie, Burn, an arena-based score-attack shooter. With a South Park project kept tightly under wraps, creative director Jim Mummery tells us what comes next."
Sure it has new content, but I would imagine that the Wii's controls are absolutely terrible for that game