There's a new developer interview up at Killzone.com.
Interface Designer, Martijn Venrooy talks about his experience at Guerrilla Games and what he's working on now. Twice a month, they interview a Guerrilla employee about the Killzone franchise, working at Guerrilla, and game development in general. This week, they dragged and dropped interface designer Martijn Venrooy into the interview chair to answer a few questions.
....
Please tell us a little bit about your role at Guerrilla.
My role as interface designer is to make sure all interactive things like menu screens and in-game (HUD) elements are easy to use and behaving correctly. All things are worked out in different stages: it starts with a functional design, next step is to create a visual design for it, after that's done coders will do their thing and it ends with applying animations to it.
What areas within your role are you most focused on at present?
As we speak I'm pretty busy with Killzone for the PLAYSTATION®3. There's always an icon which needs be enhanced or some screens that need a design update. There's enough work to do!
How deeply involved were you with Killzone: Liberation?
I jumped in when the production started, which means after the first playable was delivered. First I worked on enhancing the HUD visuals, later on the design of the menu interface. Overall it was great to be part of the project, I really enjoyed working on it.
How do you feel about the way that Killzone: Liberation was received by the public and Press?
The moment the reviews came in, both from the offline and online media, was one big rush! It doesn't get much better than big gaming sites like IGN and Gamespot rewarding you with good scores. That gave us a lot of energy. Every day plenty of new reviews came in, most of them enjoyed it. To be honest I'm pretty proud of that. In the end you're trying to create a game which will be played instead of shelved.
Which aspect of Killzone: Liberation do you feel most surpassed your expectations?
The multiplayer frenzy is amazing! Can you imagine that when the game was out in the stores, we as developers were still playing the different multiplayer modes during lunchtime? The co-op mode is fantastic as well. If you're commuting, two persons, a train and two PSP systems with Killzone: Liberation is a great combination.
If you were responsible for a sequel to Killzone: Liberation which feature would you most like to see changed or added?
That's a good question. There's plenty in the game already, but maybe more missions with the tank? I enjoyed that a lot.
Which Killzone: Liberation level did you enjoy the most?
Actually I think the Chapter 5 addition, which is downloadable now, is really good. The underground levels with the train station in mission 5.2 are stunning if you ask me.
Which Killzone Universe character is your favorite and do you think we'll be seeing more of them in the future?
To be honest I can't wait for the next-gen variant of Evelyn, can you?
If you ruled planet Helghan for a day, what would be your first order of business?
"Prepare for war!"
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.
Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.
32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III
Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.
I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.
Such a wonderful studio. They deserve all their success.
The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.
Alex DS. from Link Cable Gaming writes: "Is the PlayStation 3 retro? This is a surprisingly hard question to answer as the system definitely has the age to be considered retro, having launched in 2006, over 15 years ago now. But with it being home to so many massive games, many of which still hold up today and in fact were released for the PlayStation 4 when that console was released, make the PS3 a retro console that doesn’t feel retro."
Typically, the term retro is given to items which are at least 20 years old (but not yet 40 years old).
Quick google search
No the PS3 is not yet a retro console. But if you're gonna put 1 game from a series in this list, then LBP2 should be there instead of the original, Motorstorm PR is also an overall better game than the 1st game and to put Tools of Destruction over A Crack in Time is a blasphemy when ACiT is the best game in the series.
You have to expect what would happen to a game that costs 20$ mil !! for sure it cannot be done on 360. I'm not talking about 360 Cell and Graphic Im talking about the space that this game takes. This game is probably around 25GB.
be 36
hey do us a favor and post the entire interview because the website takes a millennium to load. :(
Please tell us a little bit about your role at Guerrilla.
My role as interface designer is to make sure all interactive things like menu screens and in-game (HUD) elements are easy to use and behaving correctly. All things are worked out in different stages: it starts with a functional design, next step is to create a visual design for it, after that’s done coders will do their thing and it ends with applying animations to it.
What areas within your role are you most focused on at present?
As we speak I’m pretty busy with Killzone for the PLAYSTATION®3. There’s always an icon which needs be enhanced or some screens that need a design update. There’s enough work to do!
How deeply involved were you with Killzone: Liberation?
I jumped in when the production started, which means after the first playable was delivered. First I worked on enhancing the HUD visuals, later on the design of the menu interface. Overall it was great to be part of the project, I really enjoyed working on it.
How do you feel about the way that Killzone: Liberation was received by the public and Press?
The moment the reviews came in, both from the offline and online media, was one big rush! It doesn’t get much better than big gaming sites like IGN and Gamespot rewarding you with good scores. That gave us a lot of energy. Every day plenty of new reviews came in, most of them enjoyed it. To be honest I’m pretty proud of that. In the end you’re trying to create a game which will be played instead of shelved.
Which aspect of Killzone: Liberation do you feel most surpassed your expectations?
The multiplayer frenzy is amazing! Can you imagine that when the game was out in the stores, we as developers were still playing the different multiplayer modes during lunchtime? The co-op mode is fantastic as well. If you’re commuting, two persons, a train and two PSP systems with Killzone: Liberation is a great combination.
If you were responsible for a sequel to Killzone: Liberation which feature would you most like to see changed or added?
That’s a good question. There’s plenty in the game already, but maybe more missions with the tank? I enjoyed that a lot.
Which Killzone: Liberation level did you enjoy the most?
Actually I think the Chapter 5 addition, which is downloadable now, is really good. The underground levels with the train station in mission 5.2 are stunning if you ask me.
Which Killzone Universe character is your favorite and do you think we’ll be seeing more of them in the future?
To be honest I can’t wait for the next-gen variant of Evelyn, can you?
If you ruled planet Helghan for a day, what would be your first order of business?
“Prepare for war!”
this isnt new i seen this sumwhere b4..plus he doesnt really say much bout ps3 version..Boring