It's safe to say that World War II shooters have been in a rut these last few years. Let's face it: Even in that most expansive conflict, there are only so many battles you can re-create in video game form before you start treading the same ground over again. That's why Medal of Honor: Airborne's designers stopped looking for new battles and started looking at the old ones from a new angle -- namely, an overhead angle. Airborne will place you in the role of a US Army paratrooper and give you the choice to control where you land on the battlefield, and in what manner you approach your objectives. It's an attempt to remove the stifling linearity of most "cinematic" first-person shooters, and creative director Jon Paquette is here to explain more about the freedom this new system will give you to operate on your own terms.