Game Vortex writes: "I don't envy the guys at 2K Marin. When a game is as well received and influential as Bioshock, the follow-up is always going to be a tough hill to climb. Bioshock 2 is, for lack of a better analogy, the band that has to follow The Rolling Stones. This left 2K Marin in a bind: play it safe and change little about the game, or pull a 180 like Mass Effect 2. In the end, the developers decided to take the safe route, though with a few minor changes to the formula. Some work and others don't."