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WorthPlaying: Heavy Rain Review

WorthPlaying writes: "To many gamers, Quick Time Events (QTEs) are one of the most frustrating "innovations" of the last console generation. Cut scenes were once a time to relax, put down your controller for a moment, and perhaps see some neat action, but now, they're another kind of gameplay where a single moment of inattention or wrong button press is more lethal than any boss could ever be. When one thinks of a game based around QTEs, one usually thinks of something like Dragon's Lair, which basically amounted to a movie in which the main character would occasionally die because the player didn't push a button. While there's certainly some appeal to this kind of game, it was a fairly binary situation: You either succeeded or failed, based on a single button press."

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