"We knew it would be a disturbed, crazy, very silly game, and we were prepared for more than enough cheesy, ironic humor. We were ready to laugh at it, in other words. However, nobody at Destructoid was truly prepared for this game. Nobody can be prepared for it. Despite taking its cues from Silent Hill, Clock Tower, Resident Evil and, of course, Twin Peaks, Deadly Premonition manages to be completely unique. In all honesty, there is nothing like this game. Perhaps there never will be again."