40°
Submitted by s8anicslayer 1665d ago | review

Game: Heavy Rain Review

It has been a long four years since Quantic Dream debuted The Casting at E3 2006 but Heavy Rain has finally arrived. It features four playable characters who are drawn together by the investigations into The Origami Killer, a serial murderer who has been targeting local children for the last two years. One man, Ethan Mars, is recovering from a tragic loss when his son Shaun becomes the latest to be taken. He knows he only has a matter of days before his son is lost forever and starts a desperate struggle for redemption which will see him answer the ultimate question: 'How far are you willing to go to save someone you love?' (Heavy Rain , PS3) 6.8/10

we won  +   1665d ago
These pre-rendered games are more suited for tech like Natal, in this day and age.

EDIT

Nope I mean Motion will be perfect for static types of games with limited pre-rendered freedom. And since Natal has the most potential I mentioned Natal. Dry your fanboy eyes.

Fullbody motion is more advanced than wands, so in a sense what you said jokingly is true(despite what you said having nothing to do with what I said). Imagine walking around in a HR-like game with Natal and grabbing things with Natal vs pointing and clicking with the wand. That's just the tip of the iceberg.

EDIT 2 @edwineverready

Pre-Rendered

" The disadvantage of pre-rendering, in the case of video game graphics, is a generally lower level of interactivity, if any, with the player. Another negative side of pre-rendered assets is that changes cannot be made during gameplay. A game with pre-rendered backgrounds is forced to use fixed camera angles, and a game with pre-rendered video generally cannot reflect any changes the game's characters might have undergone during gameplay (such as wounds or customized clothing) without having an alternate version of the video stored. This is generally not feasible due to the large amount of space required to store pre-rendered assets of high quality. However, in some advanced implementations, such as in Final Fantasy VIII, real-time assets were composited with pre-rendered video, allowing dynamic backgrounds and changing camera angles."
http://en.wikipedia.org/wik...
http://en.wikipedia.org/wik...

Just in case even more PS3 fanboys try to use the lie excuse that pre-rended means CGI and can never mean ingame. HR is static with pre-rendered environments the term is not exclusive ti CGI it only mean not rendered/processed in real time. The game is a interactive cutscene. Pre-rendered can be CGI and ingame.
#1 (Edited 1665d ago ) | Agree(4) | Disagree(9) | Report | Reply
-Alpha  +   1665d ago
I guess he didn't like it as much-- fair opinion.

@We Won

But how would Heavy Rain work with Natal with QTEs? Sometimes you just need a controller to do things, and the lack of it wont allow for certain types of games. The motion controllers are totally different and will attract different audiences and games
#1.1 (Edited 1665d ago ) | Agree(2) | Disagree(4) | Report | Reply
edwineverready  +   1665d ago
Pre-rendered?
I know it's hard to believe it's all real-time it just looks so damn good!! I just started playing this game and it's great. @ we won heavy rain is not pre-rendered it's real-time. you can change the camera position and the environment has a influence on the game character. Show me a link in pm because you have no bubbles left to prove that HR is not real-time.
#1.2 (Edited 1665d ago ) | Agree(3) | Disagree(5) | Report | Reply
Antan  +   1665d ago
"HR is static with pre-rendered environments"

Heavy Rain is rendered "on the fly"...in environments you "interact" with. What a silly boy you are, Don`t talk about technical wordings and terminology as you CLEARLY have no understanding. The funny this is, the Wiki link IS a correct definition.........sadly it doesn't apply to HR. Epic EPIC fail! Take your FUD elsewhere.

Reported as spam.
#2 (Edited 1665d ago ) | Agree(2) | Disagree(3) | Report | Reply
s8anicslayer  +   1665d ago
Heavy rain is a great game, a 9/10 but my only gripe is the occasional freezing one experiences from time to time as it is frustrating when your engrossed in the story and you have to reset to continue playing!:(
The_Perverted_Ninja  +   1664d ago
This site is all over the place with it's scores. They score games like Ninja Blade a 9.0 but give games like HR and MAG a 6.8. I guess they just have different tastes in games than most people...

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
20°

We Shall Wake’s Combat Is So Fast Most Physics Engines Can’t Keep Up With It

25m ago - Siliconera: We Shall Wake is a high-speed third-person sci-fi action game coming to PC “when it’... | PC
20°

Max Hall on Outpost 13, Killer Dogs, and Sci-Fi

26m ago - Greg Micek writes: "You can think of Outpost 13 as an adventure game based on the classic horror... | PC
30°

MMO Economies - How to Manage Inflation in Virtual Economies

26m ago - Every quest reward or sellable item in an MMO generates more gold that goes into the economy, cau... | Culture
30°

New Tales of Zestiria Famitsu Scans Give More Info On Rose And Edna and Dezel's Mystic Artes

27m ago - AbyssalChronicles: "The latest issue of Famitsu Magazine details the newly revealed character, Ro... | PS3
Ad

Start Making Games for the PS4

Now - Want to design the next generation of video games? Start learning game design today. Click for more info on how to get started. | Promoted post
30°

What's next for the Halo Universe? A look at Halo 2 Anniversary and the Halo Channel | Gaming Trend

27m ago - Gaming Trend editor Ron Burke went hands on with Halo 2 Anniversary out of the Halo: The Master C... | Xbox One
Related content from friends