1. What game do you have at E3 this year?
NBA 08 on the PlayStation 3. It was the first franchise at 1080p and 60 frames per second when the PS3 launched and we've made great strides since and added a lot to NBA 08.
3. What did you do on this game that you couldn't do on another platform?
Thanks to the PS3's cell processor, NBA 08 runs in Full HD - 1080p and 60fps. Not up-scaled to 1080p. Not a choice to run at 1080p OR 60fps. True Full HD. At the same time, we have detailed sweat that you can see rolling down players' faces, head and eye tracking and facial animation for all 10 players at once. Additionally, thanks to the cell processor, we simulate cloth not just for the 10 players on the court but the bench players for each team as well. We also have such a variety in our arena crowds that you'll only see 2 in every 2048 crowd members with the same model, wearing the same clothes and doing the same animation. And we do this from our "Behind the Player" cam which is more demanding on performance (because more is being drawn) than the sideline or broadcast cam you will see in other basketball games. There is also a lot of new ball physics that has been added to NBA 08 as well as a total of 2,000 unique animations within the game and 4 times the amount of AI routines for greatly improved variety of gameplay. With art assets created with native 1080p in mind as well as audio, we also have more data than can be stored on a dual layer DVD.