David Cage is a man of deliberation. Where most developers don't bother much with characterization or dialogue interaction, he revels in it. Rather than pointing a gun at someone to solve all problems, he prefers to create characters that use their heads. Hell, in game from Cage, you may not even be solving a common problem, from a game design standpoint-say, getting past or around an obstruction, or fighting your way out of a situation. Instead you might just have a conversation with someone. It could even be something as simple as making dinner for your son.