50°

Microsoft Reaffirm Project Natal's Milo & Kate as a Full Release

Currently known as Milo & Kate, the full release version of the tech demo has already been stated to be a much grander undertaking, one in which the preview seen at E3 last year will act as part of a bigger and much more dramatic story. It's already been confirmed that the final product will be utilising PathEngine SDK for it's artificial intelligence, and that Milo & Kate is being developed internally at Lionhead Studios.

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electronictheatre.co.uk
PimpHandHappy5174d ago

at E3
was like with Wizard of Oz

all the work was going on behind the scenes to make everyone think it was magic

mjolliffe5174d ago

Not looking forward to this. I was at an expo back in October and people were calling it 'a paedophiles paradise'.

JeffGUNZ5172d ago

Do you know what a tech demo is? It is to show you what they plan to do with the technology. It's clearly possible but at the time of E3 wasn't completed to perfection. It wasn't a retail demo, where that is the product, it's suppose to show you where they plan on going with this technology. Have an open mind and just wait to see the final product before judgment is passed.

kevco335172d ago

I think that people were calling it 'a paedophiles paradise' from the very moment a pre-teen boy appeared on the screen! You're always going to get things like that, doesn't mean it should stop the rest of us enjoying a good game, properly!

kvg885174d ago

All the hype around Natal is really misplaced; there hasn't been any legit footage of it released using a real game. At least when Sony showed the wand, they showed what it could actually do. Just for the record, I hope both of them fail at the motion tech business - 1) it's blatantly trying to copy the success of the Nintendo Wii and 2) I like hardcore games w/ controller - not some goofy looking action that mimics real life.

nygamer285172d ago

i hope milo turns into a FPS then it will sell /sarcasm

Grown Folks Talk5172d ago

like every thing else in video games is real. The people that feel the need to tell us in every article that the A.I. wasn't really at that level are akin to those that feel the need to tell wrestling fans that it's fake too. Anybody with a pinch of sense knows Milo wasn't capable of true interaction. He was preset to "know" certain things. It is intended to give the illusion of a living, fully aware being.

kevco335172d ago

When they showed Milo at E3 it was AT LEAST a year prior to the technology being marketable, of course it wasn't finished! The difference between Microsft and Sony's shows last year was that Microsoft had a plan, Sony's Wand presentation seemed to be thrown together at the last minute.

160°

10 Cancelled Games That Could Have Been Great

There's all sorts of reasons games get scrapped, beyond just being 'not very good'. Developers can run out of money, take too long, or screw up their work so badly it's easier to walk away than fix it.

And sometimes you just get screwed over by the Soviets, as happened in the late '80s, when Atari manufactured 500,000 copies of Tetris, believing it owned the rights, but it turned out they'd been snatched from under its nose by arch rival Nintendo. The rest is history.

We should be careful what we wish for, of course – just ask anyone that bought Duke Nukem Forever, an embarrassing travesty exhumed from gaming's graveyard last year.

But if we had the money, power and influence, here's ten titles we'd love to have played.

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redbull.co.uk
prototypeknuckles4278d ago

add prince of persia 2008 sequel

Larry L4278d ago (Edited 4278d ago )

For me there is only one game that comes to mind. A game that if it weren't cancelled, and the creator's of the series cared enough about it to actually put in some effort, could have had the potential to be mind blowingly stunning.

Monster Hunter 3.

Thanks Capcom.

With the RARE step forward Monster Hunter has ever taken, Capcom pushes it down a flight of stairs. So much wasted potential. Potential easily reached too since it's the rare game where all it needs is graphics. Graphics are the easy part for a developer. It's core gameplay should never be touched since it's been flawless since the start.

I wish *I* had the rights to the Monster Hunter franchise.....and not Capcom.

PirateThom4278d ago

Every time I see that shoot out footage... I hurt inside.... it could have been spectacular.

user54670074278d ago

I know right...

Sony better get it out before next gen

MadLad4278d ago (Edited 4278d ago )

Shenmue 3 . . .

We did get Deadly Premonition though. Sort of scratched that action-adventure itch.

The idea of a Shenmue 3 technically isn't dead, most people know it's just damn unlikely.

AgreeFairy4278d ago

Deadly Premonition was garbage and not even close to Shenmue. The only Shenmue substitute around right now are the Yakuza games.

MadLad4278d ago

Opinions are just that, opinions.

Thanks for the input though.

Wizziokid4278d ago (Edited 4278d ago )

Shenmue 3 will forever stay at the top of the list until it's released.

Also Shenmue Online, that could of been cool ;)

theWB274278d ago

My two games were True Fantasy Live Online and BC for the original Xbox. Those games sounded amazing.

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90°

Lionhead: "Milo lives on in Fable. He's now a little wizard."

GI - Gary Carr, creative director at UK development studio Lionhead, has revealed that while the team are still frustrated by the cancellation of Milo & Kate, the tech lives on in Fable: The Journey.

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gamesindustry.biz
baldulf4300d ago

They got a lot to learn in the noble way of trolling now that Molyneux left them.

40°

Lionhead: Project Milo existed before "we'd even heard of Kinect"

EuroGamer - Lionhead's Project Milo helped launch Microsoft's vision of Kinect to the world at E3 2009. Interact believably with a human AI using only gestures and voice!

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eurogamer.net