Currently known as Milo & Kate, the full release version of the tech demo has already been stated to be a much grander undertaking, one in which the preview seen at E3 last year will act as part of a bigger and much more dramatic story. It's already been confirmed that the final product will be utilising PathEngine SDK for it's artificial intelligence, and that Milo & Kate is being developed internally at Lionhead Studios.
There's all sorts of reasons games get scrapped, beyond just being 'not very good'. Developers can run out of money, take too long, or screw up their work so badly it's easier to walk away than fix it.
And sometimes you just get screwed over by the Soviets, as happened in the late '80s, when Atari manufactured 500,000 copies of Tetris, believing it owned the rights, but it turned out they'd been snatched from under its nose by arch rival Nintendo. The rest is history.
We should be careful what we wish for, of course – just ask anyone that bought Duke Nukem Forever, an embarrassing travesty exhumed from gaming's graveyard last year.
But if we had the money, power and influence, here's ten titles we'd love to have played.
Shenmue 3 . . .
We did get Deadly Premonition though. Sort of scratched that action-adventure itch.
The idea of a Shenmue 3 technically isn't dead, most people know it's just damn unlikely.
Shenmue 3 will forever stay at the top of the list until it's released.
Also Shenmue Online, that could of been cool ;)
My two games were True Fantasy Live Online and BC for the original Xbox. Those games sounded amazing.
GI - Gary Carr, creative director at UK development studio Lionhead, has revealed that while the team are still frustrated by the cancellation of Milo & Kate, the tech lives on in Fable: The Journey.
EuroGamer - Lionhead's Project Milo helped launch Microsoft's vision of Kinect to the world at E3 2009. Interact believably with a human AI using only gestures and voice!
at E3
was like with Wizard of Oz
all the work was going on behind the scenes to make everyone think it was magic
All the hype around Natal is really misplaced; there hasn't been any legit footage of it released using a real game. At least when Sony showed the wand, they showed what it could actually do. Just for the record, I hope both of them fail at the motion tech business - 1) it's blatantly trying to copy the success of the Nintendo Wii and 2) I like hardcore games w/ controller - not some goofy looking action that mimics real life.
i hope milo turns into a FPS then it will sell /sarcasm
like every thing else in video games is real. The people that feel the need to tell us in every article that the A.I. wasn't really at that level are akin to those that feel the need to tell wrestling fans that it's fake too. Anybody with a pinch of sense knows Milo wasn't capable of true interaction. He was preset to "know" certain things. It is intended to give the illusion of a living, fully aware being.
When they showed Milo at E3 it was AT LEAST a year prior to the technology being marketable, of course it wasn't finished! The difference between Microsft and Sony's shows last year was that Microsoft had a plan, Sony's Wand presentation seemed to be thrown together at the last minute.