GD writes: "The most significant difference is in the narrative. Rapture is still the same cold, crumbling insane asylum it ever was, but the story leads us into new and unexplored territory, both conceptually and literally. There is a new cast of main characters, a good few enemies making their debuts, and a couple of new weapons. But the FPS is almost an afterthought, much as it was in the first game. It's like some visionary has had this amazing idea for a highbrow, complex tale of Objectivism versus Communism set against the backdrop of a crumbling dystopia, and the producers of the game said 'Awesome! Make it a first-person shooter and fill it with monsters!' I can almost hear the sighs of the creative team as they dejectedly design heat-seeking rocket launchers."