Cory Barlog, Creative Director, confirms rumors on the official Sony blog that the newly unlocked 333mhz processing speed will be utilized in God of War: Chains of Olympus.
Kotaku has been recently notified with additional information from Didier Malenfantm, CEO of Ready at Dawn. Malenfantm states:
"...Just read your update regarding "GoW: Chains of Olympus" and Cory's comments.
Unfortunately this is completely incorrect and I want to make sure the rumors don't start getting out of control.
EVERYTHING that was shown of "GoW: Chains of Olympus" so far was runing [sic] at 222Mhz like everyone else. We are planning on having the final game run at 333Mhz but this likely won't be just to improve the graphics which we think are already pretty awesome.
Cory also makes a joke in his post about 1080p on PSP. This, ironically, is not a joke at all. We ARE able to render the game at 1080p if we want to thanks to a feature of the 2.0 version our engine. It doesn't run in real-time but the results look awesome, even with the assets we built for the regular screen size.
Look for a post shortly on our web site to address out the confusion on the CPU speed issue."