90°
Submitted by SpaceSquirrel 1868d ago | interview

Q&A with Final Fantasy XIII devs

Examiner: Final Fantasy XIII is finally hitting U.S. shores next month. While the development team are effectively done with the project, that did not stop them from flying to San Francisco to speak with Examiner (among other media outlets). The visitors included producer Motomu Toriyama (Final Fantasy VII, VIII, X, Blood of Bahamut, among other titles), battle director Yuji Abe, and producer Yoshinori Kitase (Chrono Trigger, Final Fantasy VII, VIII, X, X-2, Kingdom Hearts, among other titles). Our chat focused on the game's development, influences, and what to expect with Final Fantasy XIII's unique battle system. (Final Fantasy XIII, PS3, Xbox 360)

redneck_smith  +   1868d ago
MEH
reaferfore20  +   1868d ago
"Once players get a handle on the mechanisms of the game system toward the middle of the game, characters are able to freely explore an open world in Pulse. Then it becomes more like an open world RPG where the storyline isn't as heavily restricting on the characters' actions and the player can really enjoy the battle system."

What does he mean by "in Pulse"???
Sprud  +   1868d ago
It's the name of the world in FF13.
FamilyGuy  +   1868d ago
More like
It's the name of the other planet in FF13, the one with plant-life. You travel there eventually during the course of the game and the open world/less linear aspect of the game happens once you get there.
DeepInterludium  +   1868d ago
Cocoon is basically an inhabited moon, and you end up on the "planet" Pulse about 15-20 hours into the game.

Most people complain about the linearity of the game. When you get the open field area of pulse which has been shown in a bunch of videos, there's a bunch of missions that you can do. However, once you get past the big open field area, the rest of the game forces you down the same linear path.

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
20°

REBUS - Absurd Logic Game: Walkthrough

33m ago - "This is a complete walkthrough guide with hints, tips, solutions and answers for the iOS and And... | iPhone
20°

My Month-Long ‘Resident Evil’ Binge, and Why Capcom’s Monsters Will Never Change

34m ago - Vice: The other night I saw a weird amorphous shape moving on the ground just in front of my apa... | Retro
Ad

Filmwatch Contest Details

Now - Check out here how you can win awesome prizes with us over at Filmwatch. | Promoted post
20°

Kid Icarus 3D Classics Review

34m ago - More than twenty years ago, Kid Icarus was released for the NES and went unnoticed by many, overs... | 3DS
20°

PN Review: Elliot Quest (Wii U)

34m ago - If you’re looking for a fun adventure that will challenge and remind you heavily of classic Zelda... | Wii U
40°

Final Fantasy XV: Episode Duscae – Some Ups And Some Downs | Siliconera

34m ago - Siliconera: "At first glance, I thought the open field that Episode Duscae takes place in was awe... | PS4