Bruno Velazquez, Lead Game Animator of Sony Computer Entertainment America: Everything you see is 100% in-game. All camera features, including motion blur, run real time in the cinematics and in-game. For this game we decided to try and blend in the cinematic sequences with the in-game sequences,so all models and assets are used for cinematics and for in-game. The Kratos that you will control will be the same you see in extreme close ups, no smoke and mirrors, no model switching. There is no CG cutscenes like the ones in previous GOW games. What you see in cinematics is what you get in-game, no difference. We didn't want to have any jarring changes in detail between gameplay and story.