There was always the sense that Mass Effect was a console game where the ambitions of the developer were held back significantly by the technology utilised. BioWare's use of Unreal Engine 3 was an inspired choice in creating the look and feel of its epic space opera, but in terms of the basic performance level the Xbox 360 version of Mass Effect was legendarily disappointing.
Digital Foundry's first, brief hands-on with the sequel was uniformly positive. But a hand-picked demo of a specific level is one thing, and in-depth analysis of the complete game is quite another. In this feature Digital Foundry will be measuring Xbox 360 performance of both Mass Effect titles, then factoring in and evaluating the PC build of the sequel.