Crysis 2: "We Didn't Compromise Anything With [PS3] Version" Says Crytek

GT: Crysis 2 is about to make its debut on consoles. The original game holds the position as the best looking on any platform, and we're yet to see a title that comes close to what Crytek has been able to accomplish. This, the second installment in the franchise uses Crytek's latest engine: Crytek 3 game engine.

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games4thewin2747d ago

But I hope you guys showed the same kinda love to the 350 version.

That's the one I plan on buying.

snaz272747d ago

so all they need to do is adjust the settings of the pc version, to a level that the 360 can handle, surely? isnt that logical?.. the ps3 however is completely different, and it seems the guys at crytech are very impressed with it.. i only hope they mean what they say, and you know what i do believe them, cos looking at crysis its clear they want thier game to be the best it can! could this be the first real multiplat to judge console power by? hmmmm

snaz272747d ago

why? its only the case when it comes to 360 and ps3 too, i mean they make the pc the best it can be, and they dont dumb down the ps3/360 to be equal to the wii.. so wtf is going on? it doesnt make sense! its have the reason i buy very few multiplats, say what u want but ps3 is more powerful, look at k2, u2, mgs4, gt5, heavy rain etc, the proof is in the puddin! so my point is why dont multi devs use the extra power? lazy? paid off? i wonder.

Noctis Aftermath2747d ago

I find it hard to believe a multiplatform developer would put in the extra effort to make the PS3 version as good as possible, if true( which is extremely unlikely) this will be a first and i will support it to the fullest by buying the game day 1.

snaz272747d ago

i bet they wanna compete with k2, u2 etc, (on consoles).. now if they cant do that with the 360, they would have to use the ps3.. and from what they have been saying they like the cell, and they are saying they are impressed! time will tell, and if they are lying they will soon be found out when the game drops.

mastiffchild2747d ago

I believe parity between PS3 and 360 versions of multiplat games is paramaount to develpers for one reason-the userbases both being pretty big but more importantly prety similar in size. Everyone accepts the Wii isn't as powerful and accepts that PXC can handle much mrore than even the HD consoles but people woulsd get all hissy should a multiplat come out which REALLY shone on one of the two consoles in question.

A dev doing this risks alienating half their HD console market and they make a lot of money from both PS3 and 360. For arguments sake say Crysis2 looks a great deal better on the PS3: do you imagine that would be good for all round sales esp considering shopoters doing so well on the 360? IF there's a decent difference between the power of each console would it be wise for a multiplatform developer to show it with one of their games? Certaionly, I feare it would huryt them in the pocket even if it was possible-and I have little idea about whether it is or not as even exclusives can't tell u s everything when you think how much more time and help Sopny are able to offer and share among their studios compared to MS lesser resources.

Last gen the Xbox was little threat to the PS2 n sales terms so it was possible for devs to stretch their legs and allow trhe Xbox versions to, occasionally, shine more than they did on PS2 but not this gen and I can't see Crytek being any sdifferent no matter how much pride they take in being "gfx kings". Frankly, I don't think we'll see any great difference between the versiopns of Crysis2 when it lands. It's just shooting themselves in the wallet even if they can manage to do it and I feel the reason they talk up their PS3 version is to allay fears over them working on the platform for the first time rather than any real intent of trying top make it as good as it could possibly be at the risk of it eclipsing the 360 version.

Same the other way round, naturally, and I can't see them alloqwing the 360 version to be any great deal better than the PS3 even if the dev tools are way more familiar to them on MS console. I'm not saying it won't be the best looking multi we're going to see but I just doubt that they'd push it to the point where one version hammers the other. It's pure economics keeping parity top of devs HD console priority lists.

JonnyBadfinger2747d ago (Edited 2747d ago )

i think for a change it would be good for all multiplats if the dev decided to make the lead development console the PS3 for a change... they all use the 360 because it is by far more simpilar to program, then do a half arse port over for the PS3. And it just also might shut up PS3 fanboys saying that the devs are ripping them off with cheap ports.

I believe anything the 360 can do the PS3 can do the same and vice versa.

and i believe its impossible to compare exclusives graphically because exclusives have no equals... thats why multiplats are better for comparisons. at the moment im waiting for BF:BC2 as a new graphics comparison... cause the game for a multiplat just looks amazing.

but since Crysis2 aint due until 2011, i cant see why any version of the game would be half arsed.

vhero2747d ago

I'm surprised they are choosing the PS3 as the lead console for an FPS considering the 360 is THE console for shooters and will probably sell more on 360 for that reason.. Still we will see how good this looks no doubt at E3 and maybe a couple of surprises.

morganfell2747d ago

Although a dedicated platform the 360 is nonetheless by today's PC standards underpowered. The PS3 differs in the fact that developers are gaining a better comprehension of how to maximize the parallel processing offered by the PS3s SPUs.

In graphical terms that matters greatly as only an idiot would examine or compare a console GPU without consideration of the processor to which it is mated. You cannot rate a console GPU in a vacuum.

Also it must be understood that the design of the Cell has it's roots in GPU architecture. This is one of the reasons the Cell runs Folding at Home with such speed. Folding at Home evolved from a graphics program.

If it requires number crunching (Vertex lighting is an example) the Cell blazes along. This allows the developers to dump such processes off onto the Cell and it is able to assist the GPU in the rendering pipeline. I posted the Eurogamer link yesterday as regards the new anti-aliasing implemented by EA by pushing this post process onto a SPU. Once this makes it to the rest of the EA teams and into the PS3 dev kit as well then we should see another improvement in PS3 graphics.

Blaster_Master2747d ago

Okay so what they are saying is that Crysis 2 on the ps3 is gonna look better then killzone 2? And the 360 version is gonna look as good if not better then gears 2? I hope they can back up all of their loose talk.

makingdamage2747d ago

At 1.5:

I agree with you, the most important thing for a multiplat developer today is to make as much money as possible which of course is not necessary the same thing as making the best possible game. The way I see it, the gamers are the losers and the developers are the winners. For a gamer its more logical to want the best possible game, NOT trying to make the game look and play equal on all formats, but for the developer its obviously more logical to make a game that sell as much as possible. And as you say, developer obviously thinks that making as much money as possible is the same thing as making the game equal on all platforms.

Call me pessimistic but I feel as the pride of trying to make the best possible game has been replaced with a perspective of trying to make as much money as possible. Everything was better in the good old days :P

Blaze9292747d ago

"The magazine was shown the Xbox 360 version of the game and it looked good; among the best looking games available on any system, they in fact say."


Immortal3212747d ago

the game have to be alive. A constant flow of action. none of this empty feeling.

a war game should be, sound, act, feel like a war game but, sense we're not human in this game, bet there will be some fun factor in this game.(gimmick)

Hanif-8762747d ago

Thats why i only buy exclusives with the exception of Fifa games and the new Battlefield Bad Company 2 :-)

Sez 2747d ago

I can't speak for anyone else. but I'm concern more for the PC version the one i'm getting.

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Saaking2747d ago

If done right, Crysis 2 will prove that multiplats could be miles better today if it weren't for the 360. The 360 has really held this generation from advancing.

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Mike134nl2747d ago

The game is developed simultaneously for all three platforms. That 's what is one of the selling points from the cryengine. Any changes made in a level using the engine will automatically convert and export the changes to supported platforms (xbox 360, ps3 and pc).

Looking at previous video from the engine the graphics for the consoles will be close too each other.

GiantEnemyCrab2746d ago

Saaking: I guess that's why I'm playing the best RPG this gen on the 360 right now.. Yeah, it's really holding things up! Or, how about Crackdown 2 having Open World 4 player Co-Op.. Yeah, holding things up as well..

You stealth trash the 360 any chance you get.

Sarcasm2746d ago

"I guess that's why I'm playing the best RPG this gen on the 360 right now.. "

Demon's Souls isn't on the 360!

I know I know, you mean Mass Effect 2 even though that game is more 3rd person shooter than RPG.

CWMR2746d ago

-Demon's Souls and Mass Effect 2 are both action role playing games. Demon's Souls could be said to be an action game with "RPG mechanics" if you want to be pedantic, but let's get real here we already have a term for that, it's called an action RPG.

Anyway, Saaking is a troll. There is nothing I have seen on either console that I didn't think could be done at roughly the same quality on the other console. With games like Alan Wake and Halo Reach it is absolutely absurd to say that the 360 is holding games back. It's even more absurd when you consider that most multi-platform games perform better on the 360. Make excuses all you want, but there is a reason for that. The reason is that the two consoles are basically equal in power, but it's much easier to get at that power on the 360.

Developers aren't trying to make games exactly equal on both platforms, they are trying to make their games the best they can be on each platform. The PS3 being much more difficult to get good performance out of it simply ends up being that many times the PS3 version doesn't manage to get to the same level as the 360 version.-

Lemmiwinks2746d ago

If a multi platform developer thought of a game to make like the name genres, main character and what not just minor details nothing to specific or in depth( think of it as a essay topic), then the make two teams 1. Ps3 then the other 360. put them in separate locations. then give each of the teams the above criteria, and let them know that they can make any game they want, all they have to do is include that criteria so its fair, give them a time limit....then if they both released theyre versions and the 360 version was the same quality or better....i would believe that statement.....also they wouldnt be able to communicate with eachother, or know what the other is making. so basically im talking about a government game developing exam. thats just like a metaphor so you understand better what i'm saying....Summary: same dev just divided into two teams(ps3,360)who are qualified developers, same criteria, same time limit, no communication with each other, 100% creativity rights, excluding the criteria of course. no game videos or screenshots till both games turn gold...... im not saying who would win or if it'd be a tie, but im going to say doing this would be as fair and unbiased as it is ever going to get.i would like to actually see this happen it would shut the fan-boys up on both sides....and it would end this bickering i hope. personally i think the 360 is holding the ps3 back when it comes to multi plats but theres not really enough substantial and unbiased evidence to prove that, i want some evidence to prove not a fan- boy on either side if a dev did what i above explained and the 360 was the same quality i would end my theory's...the above idea is really the only way to prove whether the 360 is holding the ps3 back or not, devs are human and humans lie so i want some evidence.....all this arguments really wouldnt be happening if console gamers treated consoles like pc gamers treat pc machines.....newer tech is better than older tech. ex quad core is better than duo core, i7 is better then quad core before it. i dont really know how better the ps3 in a technical stand point is but i do know from a tech stand point it is, personal preference aside.......but reqlly who cares you 360 owners should thank sony cuz sony is pushing the bar now microsoft is getting away from sub halo reach and alan wake, splintercell look awesome, and its partly because the pressure sony has put on microsoft with its exclusives and the sony fans graphic expectations are rubbing off on ms fans, more console gamers are expecting uncharted 2 graphics now, and ms is trying to give it to them.....sonys exclusives are the reason for less games that look like mw 2 and halo odst and halo gears 3 is gunna look awesome.....when you realize the difference between halo 3 or even odst and halo reach you will realize that was made possible because of the competition of sony and the raising of expectations of gamers on both sides.

****I say 2010 isnt year of the ps3 or year of the 360 i say 2010 is the year gamers get true hd games that earn respect off quality and improvement and not just off hype and fan boys.....we all win,

BattleAxe2746d ago

I'm glad the PS3 version didn't get dragged down by the 360 version. Great news!!

inveni02746d ago

Am I the only person on the planet that has seen footage of how CryEngine 3 works? The dev kit for this engine builds the game on all 3 platforms at once. The team can literally see each change they made carried over onto each platform in real time.

Lemmiwinks2746d ago

its a bad thing i think. cuz the ps3 is completely different from the 360 and pc..In there case if the cry engine 3 does work like you said then i assume the ps3 is holding the pc and 360 version back. cause it really needs to be developed for on its own...If the cry engine 3 does do what your saying i dont understand how they could be utilizing the ps3 cuz we all know its architecture is different then pc, 360....I dunno if i like that idea of that engine.....but none the less im sure crysis 2 we look awesome on both consoles....crytek has too much pride by now to not make a top notch game they have a rep to make highly graphical games, and im sure they wouldnt want to ruin it by making a crappy ps3 version and so fourth....crysis 2 on consoles is gunna push boundaries for sure...

Lemmiwinks2746d ago

epecially on 2 comments that were mostly neutral, and were not at all one sided. whats the point of tryiong really hard to get bubbles and agrees on this site people on this site are a$$ wholes. i just dont get why so many people disagree with logic....

morganfell2746d ago

Yes you can see the changes when ported to the dev kit but no they do not look the same.

inveni02746d ago

It's impossible for anything to ever look EXACTLY the same on such completely different hardware. My point was that the devs can EASILY get things looking as close to the same as possible when each change shows up live. Tweaking would be a breeze.

Secondly, I think the only thing holding the 360 back is its developers. The PS3 used to be the same way. Now (with Halo Reach), it appears that Microsoft are starting to pick up on the idea that people want more out of their console now that it's been out for over 4 years.

And finally, Crytek are the single most amazing engine developers on the planet. If anyone can get Crysis 2 looking good across all platforms using a single engine, it's Crytek.

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movements2747d ago

@ snaz27, 360 is just like a PC is many ways. But surely, not one that could run Crysis, so don't you think Crysis 2 will be even a tougher challenge? Of course it will be.

Again, it's a wait and see situation.

snaz272747d ago

i mean thats my point, it doesnt matter what game it is, they can always turn things down or off, to get it to run on 360, with little effort surely? i mean if you have a basic pc that just about meets crysis requirements, you could run the game right? it wouldnt look great but it would run non the less, do you get me? ps3 needs to be coded differently, in order to use the spus, you see?

movements2747d ago

in all it's glory.

So simply "turning things down or off" wouldn't cut it. It must be made specifically for the 360 or be ported from PS3.

snaz272747d ago

i know you need a high end pc to run it, in all its glory! im not saying 360 could do that! but say you turn the framerate down, turn AA off or down, turn resolution down, the 360 could, are you saying it couldnt, at those settings? lol

BWS19822747d ago

the 360 is more or less 2005 PC tech, and when the first Crysis came out in 2007, it had STEEP *minimum* requirements, and so it's hard to say for sure, but the game would almost have to be rebuilt. I mean the original had a 12 GB install, it had a lot of assets.

If you knew how taxing the Crytek 2 engine is you'd probably understand when you actually look at the 360's specs on why they'd have to rebuild the game (which is what they're doing now with the sequel).