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Bungie: Halo: Reach Multiplayer Takes Big Risks

When asked if Bungie was sticking to the tried-and-true multiplayer formula in the upcoming prequel Halo: Reach, creative director Marcus Lehto told Joystiq the developer would be taking some "pretty big risks" for its final Halo title. "While we'll still have all of the good stuff that players have come to know and love about Halo, we've made that better and given them new features on top of that," Lehto said.

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