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Electro-Candy Review: MAG

By Daniel Lipscombe

256 is a big number, in fact in gaming terms, it's a bloody big number, 256 different players running hither and thither with large guns across much larger maps. A first for console gaming, to see such a number going to war with each other, doubts have to creep into mind. Will the servers cope? Will there be any latency in the matches? Will there even be enough people online?

Approaching such a title with trepidation is understandable, it's not every day we see an online only shooter released for consoles and if we do usually they fall into insignificance quickly. Team Fortress 2 is rather empty most of the time in its console outing and Shadowrun failed despite being a robust shooter. So why should MAG succeed where others have failed, perhaps it's generic war shooter styling is a good thing, pulling people over from the Call of Duty's and Battlefield's.

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