9lives.be: "In an interview with the Belgian website 9lives, Patrick Bach, Lead Producer of Battlefield: Bad Company 2, revealed why the pc version of the game don't support mod tools."
9lives: About the pc-version.You made it seem like Dice is hosting dedicated servers. are there going to be modding tools available?
Bach: Not at this moment in time. It's not that we're malign at DICE, but it's very complicated to implement this in contemporary games. It's far more complex than it used to be. We won't deny it costs great amounts of money to produce. But if there's enough feedback and plenty of people are asking about it and are willing to pay for it, then we'll definitely consider it. We mainly wanted to focus on delivering the best Battlefield-game possible.
Developers would make anything if "people would pay"...
On the other hand, at the same time, a company called Activision, which used to deliver new experiences (Guitar Hero) and quality franchises (like CoD), became Activision-Blizzard. They started milking like there's no tomorrow and made more money than ever, trumping EA and becoming the biggest third party publisher in the world, a title EA hold for years.
So, let's say you're an investor today, which of those two are you going to invest in?
You see, EA tried to please gamers, but it didn't pay off, and now they have to please the share holders.
You could just build your own game. That could also help you get started in the industry, and you don't even need to be hired.
Or maybe just like a $20 fee, cheap enough so that anyone who's slightly serious about making things can still accomplish it.
They're making US pay to basically promote/advertise their game, support the game, and deal with all the bugs. And they're making us pay to help them. That's just BS.
At this point in time it sounds like they are at a fork in the road.
1.)Do we spend who knows how many hundreds of hours building a SDK at no charge for the consumer?
2.)Do we spend who knows how many hundreds of hours building a SDK at least getting some of the costs back?
3.)Do we forget about mod tools completely?
no matter how much you wanna argue it. #1 is not gonna happen no matter who the developer is called. so you're left with #2 and #3.
I'd rather have mod tools then none. Mod teams could easily drop a "Donation" button on their website to get their money back. I know I'd donate a few bucks if there was a finished mod that I enjoyed. The result of that is I'd feel more involved with that particular mod community.
You retain the quality and more importantly increase the amount of maps.
The Source SDK provides a ton of source code to work with, mapping tools, choreography (lipsyncing, acting scenes and stuff) tools, model viewers, GUI's to compile assets from 3d modeling suites, and more.
A Half-Life 2 mod can be done for absolutely no money. Free SDK, free tools, XSI Mod tool (free version of a commercial 3d modeling package), Gimp for textures, etc.
You only need a license if you plan on selling your mod (like Garry's Mod), or actually want a full-blown license to make a whole new game (like Zeno Clash).
Wow this retards are getting crazy
Well there are tons of free SDK and tons of projects in development
So you could go to hell
With all the pirating, PC gaming is a money pit..alot more development time is needed, to make a small piece of the pie. It blows, but i'd do the same in their shoes.