Submitted by PieterM 1808d ago | news

"Mod tools in Bad Company 2? If people pay"

9lives.be: "In an interview with the Belgian website 9lives, Patrick Bach, Lead Producer of Battlefield: Bad Company 2, revealed why the pc version of the game don't support mod tools."

9lives: About the pc-version.You made it seem like Dice is hosting dedicated servers. are there going to be modding tools available?

Bach: Not at this moment in time. It's not that we're malign at DICE, but it's very complicated to implement this in contemporary games. It's far more complex than it used to be. We won't deny it costs great amounts of money to produce. But if there's enough feedback and plenty of people are asking about it and are willing to pay for it, then we'll definitely consider it. We mainly wanted to focus on delivering the best Battlefield-game possible. (Battlefield: Bad Company 2, PC)

Carbide7  +   1809d ago
and your point?
Developers would make anything if "people would pay"...
Bnet343  +   1809d ago
So EA really hasn't changed.
DiffusionE  +   1808d ago
No they haven't. EA's business policy will never change. It is whether their contracted developers come up with a good game or not that generates the supposed 'changes'. Publishers are the worst in this industry, while at least some devs are sympathetic towards gamers.
qface64  +   1808d ago
they tried to change did that help their wallets in any way? far from it
STK026  +   1808d ago
EA changed. At one point they invested in new IPs, published risky projects, provided quality content, pushed for innovation, was willing to publish both hardcore games and casual ones rather than ask its developer to "mainstream" their hardcore offerings. What happened? Great critical reception, low sales.

On the other hand, at the same time, a company called Activision, which used to deliver new experiences (Guitar Hero) and quality franchises (like CoD), became Activision-Blizzard. They started milking like there's no tomorrow and made more money than ever, trumping EA and becoming the biggest third party publisher in the world, a title EA hold for years.

So, let's say you're an investor today, which of those two are you going to invest in?

You see, EA tried to please gamers, but it didn't pay off, and now they have to please the share holders.
MattCielo  +   1808d ago
I agree with the above comment. EA is a business not a charity. You can't survive as a business if you make your product free, especially if it costs a lot of money to make.
led1090  +   1807d ago
@STK026 - I agree with you completely. I remember EA where actually happy bout Crysis being just for the PC. They were not putting any sorta pressure at all on Crytek to develop the game on the consoles. On the other hand if it would have been activision they wouldn't have agreed to publish the game in the first place since it wasn't on the consoles. Also, they brought a lot of innovative titles such as mirrors edge and dead space which were not everybodys cup of tea. Even though they have had to change their business strategy right now because of losing the numero uno position, they're still much better off than Activision cause they're actually trying to improve game quality at the same time. Look at FIFA. Who would have thought it would ever trump PES. But look at it now. Activision are going through a phase which EA has gone through in the past. I hope EA give them a good enough challenge so maybe one day they can change their ways and try something new.
wicko  +   1808d ago
Depending on the cost, I would not doubt that people would be willing to pay for the mod tools if this game remains popular. Making mods for games is a great way to build up a portfolio and eventually land a job in the industry.
Proxy  +   1808d ago
You could just build your own game. That could also help you get started in the industry, and you don't even need to be hired.
wicko  +   1808d ago
Either route works, but it is favourable to developers if you have experience with professional tools. Indie developing is very risky and not everyone is willing to take that risk.
#3.2 (Edited 1808d ago ) | Agree(2) | Disagree(0) | Report | Reply
Pandamobile  +   1808d ago
Depends on the price. If it costs a couple hundred dollars for the Mod Tools, I'm sure a lot of mod teams would enjoy using it. Consider it like a licensing fee for it, like other devs would pay to use a pre-made engine and assets.

Or maybe just like a $20 fee, cheap enough so that anyone who's slightly serious about making things can still accomplish it.
Letros  +   1808d ago
Map making contest would be fun =) Seems to work well for PC games.
FantasyStar  +   1808d ago
While I agree with your initial stance Panda, I'm sure you'll agree with me on one thing.
They're making US pay to basically promote/advertise their game, support the game, and deal with all the bugs. And they're making us pay to help them. That's just BS.
evrfighter  +   1808d ago
I'm gonna take Panda's stance on this one. Through interviews they've let it be known that making frostbite work on the pc was a beast of a burden on its own. I'm guessing hundreds if not thousands of hours to accomplish this.

At this point in time it sounds like they are at a fork in the road.
1.)Do we spend who knows how many hundreds of hours building a SDK at no charge for the consumer?
2.)Do we spend who knows how many hundreds of hours building a SDK at least getting some of the costs back?
3.)Do we forget about mod tools completely?

no matter how much you wanna argue it. #1 is not gonna happen no matter who the developer is called. so you're left with #2 and #3.

I'd rather have mod tools then none. Mod teams could easily drop a "Donation" button on their website to get their money back. I know I'd donate a few bucks if there was a finished mod that I enjoyed. The result of that is I'd feel more involved with that particular mod community.
mrv321  +   1808d ago
Why not give out MOD tools to the best modders on Battlefield 2. Then after a year release to everyone.

You retain the quality and more importantly increase the amount of maps.
#5 (Edited 1808d ago ) | Agree(2) | Disagree(0) | Report | Reply
zonetrooper5  +   1808d ago
Or they could make them free but limit them like the mod tools for the Source engine where if you wanted the full set of tools and access to the engine then you would need to buy a license.
Pandamobile  +   1808d ago
You don't have to buy a lisence for Source engine mods.

The Source SDK provides a ton of source code to work with, mapping tools, choreography (lipsyncing, acting scenes and stuff) tools, model viewers, GUI's to compile assets from 3d modeling suites, and more.

A Half-Life 2 mod can be done for absolutely no money. Free SDK, free tools, XSI Mod tool (free version of a commercial 3d modeling package), Gimp for textures, etc.

You only need a license if you plan on selling your mod (like Garry's Mod), or actually want a full-blown license to make a whole new game (like Zeno Clash).
#6.1 (Edited 1808d ago ) | Agree(2) | Disagree(0) | Report | Reply
wicko  +   1808d ago
Not entirely true, you need to own the games you make the mod for, so technically the license to create custom content is included with the game.
Pandamobile  +   1808d ago
I mean besides that :)
edoman20  +   1808d ago
Pay to make free mods?

Wow this retards are getting crazy

Well there are tons of free SDK and tons of projects in development

So you could go to hell
M0t0rBreath  +   1808d ago
Hmmmmmmmmmmmmm. These language translator never translate the exact meaning of a sentence. Maybe he said something different and it translated a different way
#8 (Edited 1808d ago ) | Agree(0) | Disagree(1) | Report | Reply
miamikid  +   1808d ago
What cheap bastards.
NotSoSilentBob  +   1808d ago
EA realized that communities want to have the tools to MOD and make the game better and they know that right there is another chance at a new source of cash, I wouldn't doubt it if the next COD has this same kind of offer IE no modding tools unless you pay extra. Then again I would expect all PC games to follow this formula and start to Nickle and Dime the PC into its Grave further.
mittwaffen  +   1807d ago
Its fair
With all the pirating, PC gaming is a money pit..alot more development time is needed, to make a small piece of the pie. It blows, but i'd do the same in their shoes.

Add comment

You need to be registered to add comments. Register here or login
New stories

Why Games Like “The Escapists” Are Good For Gaming

1h ago - We all know about this game, we’ve heard about it, followed its development, and, (secretly) fant... | PC

The proud (and long) history of innovation in Aussie games

1h ago - Digitally Downloaded writes: "A country that people don't often think about with regards to game... | Industry

Mace, the Final Frontier- Particle Mace Review | Hey Poor Player

3h ago - Particle Mace shoots for the stars, forging physics and space flight into a single, incredibly so... | PC

Generation Showdown Pokémon Competition Beginning Soon

3h ago - Usually in online Pokémon matches you're limited to using regular ol' pocket monsters time and ti... | 3DS

Grand Theft Auto V (XB1) Review

Now - Ken returns to Los Santos and gets lost in its world again. | Promoted post

The 52 most anticipated Mac Games

3h ago - From Mac Gamer HQ: "I believe it’s time we focus on one of the pillars of Mac gaming’s future (b... | PC