Games On Net writes: "When we first heard that BioShock 2 was introducing a multiplayer component, we had but one question to ask; why? BioShock is known for its story-focused single player, and didn't feel like a good fit for an online blast fest. However, our fears sank to the bottom of the deep blue sea when we found out that Digital Extremes were the team tasked with turning Rapture's decrepit ballrooms into battlefields. After all, with an extensive online shooter resume, including the beloved Unreal games, how could they go wrong?"
One of the most popular video game franchises of all time is set to receive a Netflix film adaptation, according to an announcement on Tuesday afternoon.
Gee...can't wait to see how many things they change and stray away from, oh don't forget the miscast actors
Netflix did well with Dare Devil and the Punisher and I hear the Witcher is pretty good I know when I had Netflix at the time Stranger Things was also good. But Bioshock I love the franchise Bioshock Infinite is my favorite game I would pay the $21 Canadian just to check out Bioshock. Normally I would never renew my Netflix after they did their price hike but Bioshock would be worth it.
Love Bioshock but I'll prepare myself for the likelihood this will be both crap and a pale imitation of the source material. That covers most video game adaptations and Netflix films.
The best games are able to create a never-before-seen setting and weave a completely engaging story into its DNA. One series beats almost all others out for its environmental storytelling and narrative: BioShock.
Hurts to see the word "worst" related to Bioshock saga.
The 3 games are masterpieces.
oh great. Can’t wait to see the posts of game titles in a ranked order without context as to why.
In a podcast with Wassup Conversations, Jordan Thomas, director and the writer of BioShock 2 reveals his initial ideas for a new rapture and how they were shut down by 2K.
"My first proposal was about a little sister, it was playing as a little sister and it was much more horror-oriented pace and about vulnerability, closer to Thief frankly, but I was told no, we want it to be our Gears of War, this need to be a big shooter franchise with an emphasis on the shooter element, and so what I think of the protagonist of a shooter as is a big lumbering sort of porthole on a stick with guns sticking out in front like you’re almost a vehicle."
And he also wanted it to be above the sea or in space. What a wasted opportunity.
It's surprising the game turned out to be good with this guy at the helm. The combat mechanics were actually the biggest improvement in the sequel as much as he wouldn't want to hear that, everything else was inferior.
Including multiplayer in BioShock 2 was a huge mistake. I've only played a hour or so in the campaign, but it's not hard to tell it lacks the same detail and effort put into the first BioShock.
This sequel could of been so much better if the multiplayer was left out. It's annoying how every dev wants to include multiplayer these days, some games just don't suit it, and this is one of those games.