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Futures Of Gaming: Motion Control

Though video games are young, innovation moves at light speed and it doesn't look like it is going to stop anytime soon. On gaming's horizon there are many possible futures. Futures Of Gaming focuses on one innovation that is in its infancy now but could one day dominate the gaming landscape.

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platformnation.com
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Fierce Musashi2842d ago

A lot of people say they don't like motion controls because they look gimmicky but I find them to be quite good when done properly, which could almost be said for any type controls to be honest. We can't stay on dual analog forever.

EvilTwin2842d ago

"A lot of people say they don't like motion controls because they look gimmicky but I find them to be quite good when done properly, which could almost be said for any type controls to be honest. We can't stay on dual analog forever."
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QFT

There are some games that just work better with a conventional controller (I just can't get into tilt controls for racing games), but motion controls work fantastic in others.

I doubt that anyone who has picked up the Metroid Trilogy honestly thinks "gee, this would be better with dual analog." Retro nailed first-person IR aiming for shooting and everyone has been copying off of them since (only adding customization options). It doesn't one-up a keyboard/mouse, but it's the next best thing.

Ditto Tiger Woods 10's controls. EA nailed 1:1 (or as close to it as possible) swinging for that game.

Motion controls don't supplant a regular controller, but they work great in some games.