10°
Submitted by Sangria 1715d ago | article

Analysis: Fun is had when your time flies

Psychologist and gamer Jamie Madigan examines how developers can use time psychology to make games more fun, manipulating player perception of time through the magic of metacognition. (Culture, Guitar Hero 5, Left 4 Dead, Red Faction: Guerrilla, The Beatles: Rock Band)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
20°

A Hash Tag Movement is D.O.A - GamerGate Needs A Re-Branding

13m ago - "This is difficult to write about. GamerGate, or #GamerGate, has illicited a wealth of emotion... | Industry
10°

NCSoft layoffs claim 60 from WildStar dev

14m ago - Eurogamer: "There have been layoffs across Western NCSoft studios, the company has revealed, but... | PC
30°

How Halo: The Master Chief Collection Changed Achievements

14m ago - Readers Gambit takes a quick look at the new HUD and integrated Achievement system for Halo:TMCC.... | Xbox One
10°

#GamerGate – An Issue With Two Sides

14m ago - Nearly a month after it began, GamerGate is a fire that refuses to go out. The hashtag campaig... | Industry
Ad

Access to Geekmemore.com the Best Geek Dating experience!

Now - N4G is now partner with Geekmemore.com. Enjoy for free and with illimited access all the feature of this new site! Promo Code NFRUHD59 | Promoted post
10°

Costume Quest 2′s Final Costume is Disappointing (Spoilers)

15m ago - Technology Tell writes, "Again, just to make sure, this little piece is going to contain some big... | PC