Try our new beta! Click here
Submitted by Sangria 2117d ago | article

Analysis: Fun is had when your time flies

Psychologist and gamer Jamie Madigan examines how developers can use time psychology to make games more fun, manipulating player perception of time through the magic of metacognition. (Culture, Guitar Hero 5, Left 4 Dead, Red Faction: Guerrilla, The Beatles: Rock Band)

Add comment

You need to be registered to add comments. Register here or login
New stories

Action Puzzle Town – Casual game soft-launches in selected countries

1h ago - Com2uS, the company behind global sensation mobile RPG Summoners War, has today soft-launched its... | iPhone

A Wolf in Autumn: Finely Built Nightmare & Dreamscape

1h ago - Bryan takes a look at David Szymanski’s latest short horror game A Wolf in Autumn and finds it th... | PC

HotLiked - What the Internet is talking about right now

Now - Kill some time at You will regret it... | Promoted post

Westwood Studios to Receive Industry Icon Award at The Game Awards 2015

19h ago - Host Geoff Keighley just announced that the defunct Westwood Studios will receive the “Industry I... | Retro

Yokai Watch Dance Gets Two New Japanese Commercials

19h ago - Level-5 has released two new commercials showing off the game’s colorful and adorable gameplay. | Wii U

Next North American Splatfest Aims for Your Stomach

19h ago - Nintendo has announced that Splatoon’s next Splatfest will make players choose between two Americ... | Wii U