Pocket-Lint writes: "By all logic, Bioshock 2 should not be this good. Not only is it a sequel, but it's a sequel to a game that really didn't need a sequel. We've seen Rapture, we've fought the splicers, we've had the rug pulled out from beneath our feet and we've seen Ryan's underwater utopia near its end. What else is there to see?
Without creator Ken Levine and the Irrational Games team at the helm there were questions over whether a second dose of Bioshock could measure up to the first. Was it really that cynical to expect a quick and dirty follow-up built to cash-in on the original game's success?"