BeefJack: Do numerical scores make games lose a potential audience?

BeefJack says: I recently composed my first review for Beef Jack and feel at a loss. What I attempted to convey in my review was the fact that S.T.A.L.K.E.R.: Call of Pripyat is, infact, a very engrossing game which seems to be hampered by numerous presentation issues. Of course, GSW are an Eastern European developer; they are historically usually restrained by a small development staff, a small budget amongst other issues facing most smaller eastern European developers these days.

But I still feel bad, because a score like 7.3 is practically a death warrant in the eyes of most gamers who seem to only fork out their hard earned dosh for games that belong within the 8.0-9.0 elite. It's an absolute shame too. One of my favourite games of all time stands as Vampire: Bloodlines – The Masquerade The game was completely deficient in so many areas, filled to the brim with bugs and had a pretty dull and uninvolving combat system, yet had – and I find this hard to say about any game – the best writing and voice acting I've ever encountered.

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nkakolowski3079d ago

I agree that numerical ratings can be very misleading, but I usually will read at least parts of a review for any game that I may be interested in.

TheDudeAbides3079d ago

Nah, these days I don't count on scores I'm aware it's all a game, games are reviewed in 7-10 scale. I remember years ago reading a local gaming magazine, when game was scored like 7+ it was a good game, I knew I would have fun with it, I barely ever saw game reviewd with 9.
I miss those days :)

alphakennybody3079d ago (Edited 3079d ago )

Scoring system is like a double edged sword.In my honest opinion I hate'em with a passion, I want to kill it.If I ever take over this world someday, I would put it on one of my first priority. On a serious note, a deep and well thought out written review is all we need.Be it good or bad, I don't care as long as there is no kind of scoring system. To answer the question, yes it kills a potential audience. But like I said it's like a double edged sword, meaning it also can attract more potential audience.

P.s I buy most of my games basing on dev's background and so far I'm not disappointed with my purchases. Sometime I also buy them on impluse (mostly new IP) if I find it interesting regardless of the scores or reviews again I'm not disappointed yet. And if I'm not really sure there's always the renting.

Cyrus3653079d ago

I do think numerical scores lose potential audience, just take a look White Knight Chronicles, alot of my friends were hyped up to get his game...and it started scoring like 5-6, and 7's and they read the reviews, and most decided against it...Except like 2 who are big JRPG fanboys....and THEY loved it...

But the moral of the story is, the casual fans were hyped about the game, the score didn't meet their expectation of the game...and as result they didn't purchase it.

Trust me, metacritic, and scoring to publishers are BIG business...Notice EA, Sony and co. always mention how we got X many games that scored above 80 or 90, releases this year.

andron6663079d ago

It's the more casual or less hardcore gamers who might rely on Scores for gaming purchases.

I read the reviews too, but I rarely let the score influence my buying decisions. If I'm interested in a game I'll buy it and decide for myself, or wait for the price to drop. Demo's are usually a better way to determine if a game is what I want than a review score...

Cyrus3653078d ago

Exactly, but that would mean your more invested into gaming, and are more "hardcore" crowd, so you make up your opinion.

However casuals, are easily influenced, and scores are one of those things...I guarentee you if WKC had scores of high 80's or 90's over 60's and 70's, it sales would be higher, how much higher i don't know, but definitely higher.