Organic levels and why we need them

Via DamnLag: "I humbly request that games have levels that don't look like levels.

What am I talking about? Let's begin with an example. I have just finished playing Uncharted 1. I enjoyed it thoroughly, but one thing that I had minor issues with was how areas, defined by time, age, weather, and history, have somehow managed to deteriorate themselves into a platforming wonder for the athletically gifted."

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