Gamepro writes: "Fear is an easy -- dare I say cheap -- emotion that many games attempt to elicit from their players, with varying results. The emotion itself is fleeting, and the weight upon the outcome of the overall game is generally naught. Love, on the other hand, is an emotion that most developers stray away from, as the difficulty inherent in evoking such a broad mental state is immense. Heavy Rain seemingly effortlessly calls upon our own ties to that emotion, our strengths and weaknesses connected to it, and asks us how far we would go for someone we love. Tied to love in Heavy Rain is consequence, and the ability for both the in-game characters and the player to live with the outcomes of very difficult choices.
The problem with most modern games is that there's a void between what the game's character is experiencing and what the player experiences. While many games are able to conjure an emotional state from their players, Heavy Rain attempts to bridge the impossible gap between emotion and physicality, and it succeeds: rarely has a video game so realistically translated not only a feeling of anxiety, dread, love, or any other emotion from across the screen and into the player's brain, but through its unconventional control scheme Heavy Rain wonderfully represents how one would react based on this emotional state, and the combined effect is as intoxicating as it is superb."