Edge: Since autumn we've seen a series of sequels that not only improve on their originals, but specifically address every gripe and whine we threw at them. Didn't like the repetitive missions and the tedious guild cutscenes in Assassin's Creed? They're gone in number two. How about the laundry list of not-for-prime-time features in Mass Effect? BioWare fixed or cut them all, even going so far as to ship a role-playing game that has no inventory system. These gamemakers are so responsive that you almost wish they'd tell us to stick it. "I'm sorry, do you have a degree from Digipen? No? Well then why don't you just shut the hell up and get back in that Mako?"