Since it was introduced six months ago, the Nintendo Wii system has been hailed as a revolution in video gaming because of its motion-activated controls that allow a player to participate physically. That's all well and good when the motion is a tennis stroke. But what about when it's a sawing motion, one used to separate a limb from a body, and the scene on the screen shows all the gory details?
As more violent games become available for the Wii, the debate about their participatory nature is intensifying. Researchers who have been critical of first-person shooter games -- in which the player pushes a button to activate a weapon -- say the Wii's increased interactivity raises the risk of antisocial behavior. Others say that while the violent content may be disturbing to some people, there is no evidence to support a link between violent games and aggression.