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Submitted by dafonz 732d ago | article

MMOs: A Look into Social Organization

Massively multiplayer online role playing games (MMORPGs) boast one of the largest player bases of any gaming genre. With 11 million players subscribing to World of Warcraft alone, MMOs are not only a hugely popular form of entertainment, they're also becoming an increasingly popular lab for social scientists. These games are virtual Petri dishes for scholars studying how communities form and operate. What then, have studies revealed about the way players socialize in-game and how does this reflect their actions outside the virtual world? (PC, World of Warcraft, World of Warcraft Peggle Edition, World of Warcraft: Cataclysm, World of Warcraft: The Burning Crusade, World of Warcraft: Wrath of the Lich King)

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