Industry Gamers: 2K Games is ready to ship BioShock 2 on February 9, and the bulk of the games critics have already weighed in. Although BioShock 2's current Metacritic of 88 (based on 29 scores) may fluctuate slightly as a few more reviews roll in, it's looking unlikely that the game will be able to match or exceed the original BioShock's 96. The first game was 2007's Metacritic Game of the Year on Xbox 360.
As we noted in our in-depth interview with 2K Marin's Jordan Thomas, making a follow-up to one of the best 360 titles ever is certainly a huge challenge. To Thomas' credit, he didn't try to reinvent the wheel, but at the same time, the novelty of the concepts and environments that originated in BioShock has worn off for the sequel.
One of the most popular video game franchises of all time is set to receive a Netflix film adaptation, according to an announcement on Tuesday afternoon.
Gee...can't wait to see how many things they change and stray away from, oh don't forget the miscast actors
Netflix did well with Dare Devil and the Punisher and I hear the Witcher is pretty good I know when I had Netflix at the time Stranger Things was also good. But Bioshock I love the franchise Bioshock Infinite is my favorite game I would pay the $21 Canadian just to check out Bioshock. Normally I would never renew my Netflix after they did their price hike but Bioshock would be worth it.
Love Bioshock but I'll prepare myself for the likelihood this will be both crap and a pale imitation of the source material. That covers most video game adaptations and Netflix films.
The best games are able to create a never-before-seen setting and weave a completely engaging story into its DNA. One series beats almost all others out for its environmental storytelling and narrative: BioShock.
Hurts to see the word "worst" related to Bioshock saga.
The 3 games are masterpieces.
oh great. Can’t wait to see the posts of game titles in a ranked order without context as to why.
In a podcast with Wassup Conversations, Jordan Thomas, director and the writer of BioShock 2 reveals his initial ideas for a new rapture and how they were shut down by 2K.
"My first proposal was about a little sister, it was playing as a little sister and it was much more horror-oriented pace and about vulnerability, closer to Thief frankly, but I was told no, we want it to be our Gears of War, this need to be a big shooter franchise with an emphasis on the shooter element, and so what I think of the protagonist of a shooter as is a big lumbering sort of porthole on a stick with guns sticking out in front like you’re almost a vehicle."
And he also wanted it to be above the sea or in space. What a wasted opportunity.
It's surprising the game turned out to be good with this guy at the helm. The combat mechanics were actually the biggest improvement in the sequel as much as he wouldn't want to hear that, everything else was inferior.
I think that the lesser story is what disappointed a lot of reviewers.
As I expected. Point me in the direction of a single sequel that wasn't helmed by the original's lead designer that has a higher metacritic score than the original. I can't think of a single one.
Anyways thats what you get for leaving 360 exclusivity, much less media praise. Can you imagine L4D if it was multi? lots of 6-7´s all over it