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An Interview With Final Fantasy XIII's Kitase And Toriyama

Official Eu Playstation blog writes:

I asked for your Final Fantasy XIII interview questions and you responded in earnest. Thanks so much for your many questions - they were far too numerous for me to ask them all, but I hope you agree that I covered all the important ones with the game's producer, Yoshinori Kitase, and director, Motomu Toriyama. Can you believe it's only four weeks until the game is in our hands? It's been a long wait, but we're almost there.

This interview will hopefully give you some insight into the development of the game, and get you interested in the other two Fabula Nova Crystallis games - Final Fantasy Versus XIII and Final Fantasy Agito XIII. As soon as Square Enix is ready to talk more about these titles, you can expect to see something here on PlayStation.Blog.

If there are any burning questions that you have for Square Enix, be sure to let the talented gents over at PlayStation.Blog US know, as they'll be conducting further interviews, which you'll see here later this week.

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fishd2992d ago

10 hours of cutscenes?!woah
And MGS4 is a movie amiright?Where is kotaku now?I don't see them b1tching.

Bodyboarder_VGamer2992d ago

Anyway, instead of so much cinematic they should have included exploration elements and towns. In fact, I think this is why I'm enjoying WKC so much. There are so many places to go and huge environment to explore full of monsters, materials, weapons, armors, you name it. And this is one of the strongest complain of IGN about the game. They said that stages were like huge labyrinths... They will love FFXIII then, stages seem very limited.

But from what I have read from previews FFXIII will be enjoyable but not in the way that people are expecting when comparing to prior tittles. In FFXIII you even have a limit cap for each stage so you can't even do some grinding nor chose what character will you equip the summons. So not that much customization.