Edge Time Extend: Space Channel 5: Part 2

Games are often condemned for being cases of style over substance. But as a criticism of an artistic endeavour, could this have any validity? Can style, sometimes, create substance? Such accusations are usually levelled at those games that feature a relatively basic form of player interaction plus a vivid and unique aesthetic treatment. And that's why it's a meaningless statement: among other things, videogames are a visual art, so the way they look is critically important in defining how their players derive interaction and meaning from them.

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