10°
Submitted by s8anicslayer 734d ago | interview

Telegraph: Silent Hill: Shattered Memories Developer Interview

Telegraph writes: "One thing we knew was that everyone (including the fans) was tired of seeing the same game template. For a series that was so different when it first appeared, Silent Hill had become too predictable, too formulaic. And, to be frank, it wasn't "honest" that American and British developers were playing homage to themes and styles that were culturally specific to the original Japanese developers. So we knew people wanted something new. And we knew that we could only get truly excited about the development if it was something new. If the developer isn't in love with what they're making, how can you expect the players to be? We were hopeful that if we made something we were excited about, it would find its audience." (Silent Hill: Shattered Memories, Wii)

New stories
10°

Mass Effect 3 - Shepard Ages Backwards?

2m ago - Debbie from The Average Gamer used the ME2 character codes to recreate her own Shepard in the Mas... | Xbox 360
30°

Do we Care More About Characters when a Game has Relationship Mechanics?

34m ago - Rian Quenlin: "After playing through Final Fantasy 12, I realized the only character I liked was... | Culture
30°

IGN - Five More Video Game Kickstarters to Fund

40m ago - IGN - For many gamers, Double Fine's incredible Kickstarter success is the first they have heard... | Culture
30°

IGN - Lost Projects We'd Love to See Kickstarted

40m ago - IGN - With Double Fine's Kickstarter project hitting the $1,000,000 mark yesterday, a new door op... | Culture
Ad

War of the Immortals First Impressions

Now - Read our preview of War of the Immortals, the F2P MMO from Perfect World. | Promoted post
10°

Mortal Kombat Vita Preview

42m ago - A hands-on look at the upcoming Mortal Kombat title being release on Vita in 2012. | PS Vita