The real-time strategy genre is in a state of flux. The old ways - the mind-bending resource gathering, complex base-building and gargantuan army management of yesteryear - are falling out of favour with modern tastes. Replacing them are squads of units, levelling up and fast-paced, story-driven action pioneered by the likes of Relic's Company of Heroes and Dawn of War series. "The Times They Are A-Changin'."
And so is Supreme Commander, for many the last bastion of the hardcore RTS. With the upcoming sequel, due out next month on PC and Xbox 360, developer Gas Powered Games is affecting a change that should make the over-the-top sci-fi metal on metal smash-em-up more palatable to modern tastes. But, and this is an important but, Gas Powered Games is doing it without compromise.