IncGamers' Tim McDonald ventures into the Zone in GSC Gameworld's third instalment in the STALKER series.
From the review:
"STALKER: Shadow of Chernobyl, and sod the silly acronym-creating periods, was a game I respected. It's a carefully chosen word, that; I didn't exactly enjoy it, but I could understand why other people did. It was a very clever idea but with extremely shonky implementation; it required a water-cooled supercomputer to run, animations were off, the difficulty was uneven, the translation was flawed, and the game was riddled with bugs. Despite these problems, it was extraordinarily compelling. STALKER had an atmosphere almost unmatched in gaming, and the shonkiness actually added to that. It felt desolate, creepy, and wrong – exactly what you'd expect from the Chernobyl Exclusion Zone."