STP writes: "Developers taking chances is something that we'll always respect. Sometimes, things work out and these games inspire a whole new set of clones. When games fail to perfectly execute a new concept, lessons are learned that the whole development community can benefit from. In the case of 2360: Battle for Cydonia, it's a full-on assault to break new ground. In it, you'll find a mix of the mechanics and gameplay structures from shooters, role-playing adventures, and real-time strategy. Does it all mesh together successfully or does it end up being an unnecessarily complex disappointment?"