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Sega's Rally Revo designed first and foremost for PS3

Sega recently showed GamePro its upcoming racer Sega Rally Revo. While showing the game, Sega confirmed that the developers developed the game natively on the PlayStation 3, later porting it to the Xbox 360, PC, and PSP.
Sega Rally Revo, an arcade-styled off-road racer, showed off the PS3's graphical chops admirably. Like Sega's own Virtua Fighter 5, Revo runs at a native resolution of 720p on both the PS3 and Xbox 360 (only the PS3 version was shown).

But in order to flex the rendering power of the new-gen consoles, Sega's developers decided to limit the game's framerate to a solid 30 frames per second, freeing up extra horsepower for slick visual effects like real-time reflections (both on cars and wet roads) and high levels of anti-aliasing (the PS3 version had no visible "jaggies"...and believe them, Gamepro looked for them).

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Arkham3599d ago

Colour me shocked. Sega developing a game with the PS3 as the lead platform?

Need videos now.

Xi3598d ago

but I see just as many on the PS3.

THWIP3598d ago

...those are ALL 360 screens. WTF do you think XBOXYDE means?? :o

Close_Second3598d ago

...try clicking on the links and see where they take you. The first one actually takes you to the site where both 360 and PS3 images can be viewed.

+ Show (1) more replyLast reply 3598d ago
PSTripleOG3598d ago (Edited 3598d ago )

WHAT DID I SAY, i was right again... STUPIDO XBOTS.

(edit) The xbots are crying HAA ha. Microshaft just got owned.lol

Arkham3598d ago (Edited 3598d ago )

Buddy, I've endured a day or so of your posts and I'm already tired of you. WTF is up with you? Please, count my vote in the "GO AWAY" column. You're just making a fool of yourself. You've contributed nothing to the site.

tehcellownu3598d ago

good finally devlopers is makin games on the PS3 first..hope the tread continues

Maddens Raiders3598d ago

-- "developers decided to limit the game's framerate to a solid 30 frames per second, freeing up extra horsepower for slick visual effects like real-time reflections (both on cars and wet roads) and high levels of anti-aliasing (the PS3 version had no visible "jaggies"...and believe them, Gamepro looked for them)." --

--"Like the well-received Motorstorm, Revo's cars leave ruts and grooves in the racetrack. Sega claims that, unlike Motorstorm, Revo's ruts are actually modeled using polygons and geometry. This means that your car will respond more accurately to puddles, cracked macadam, and other deformed terrain. Judging by our brief hands-on playthrough, we'd have to agree: the cars bounced and shook realistically while tearing over broken ground. Sega claims that the track surface is modeled six inches deep, meaning that grooves can run relatively deep." --

Man I can feel it in the air*. All the anticipation everyone has for this and all the other great games lined up for release this year. Looks like I'm gonna be busy this fall. =]

Armyless3598d ago

I remember feeling impatient in past droughts of last-gen, but I forgot how boring it is. It's like 6 months of Christmas eve.

-My fake sig- "I didn't choose gaming, God help me gaming chose me."

Eldon33598d ago

This is great! More developers should do this.

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