No Added Sugar: Assassin's Creed and the Framing Narrative

From the article: "There are a few explanations that come to mind when pondering the inclusion of a framing narrative in the Assassin's Creed story: it allows subsequent games to jump anywhere in history; it provides another layer of both plot and gameplay on top of the rich historical settings; it acts as a legitimiser for the historical parts of the game; it gives the player control of a novice, equally confused about what is happening to him; and it even perhaps acts as a metaphor for videogames themselves. All well and good, but I'm going to debunk as many as I can."

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