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GameSpy: S.T.A.L.K.E.R.: Call of Pripyat Review

Unfortunately, the survivalist part of this horror game doesn't last very long. Stalkers, bandits, mutants, and mercenaries die just the same when confronted by the Zone's hyperactive immune system. Way-too-frequent emissions -- world-purging belches from the Chernobyl power plant -- leave the Zone so littered with corpses that scrounging up gear is a non-issue, to say the least. Every day brings dozens of new dead, if you're willing to seek them out, and nabbing their gear negates the whole "man against nature" pretense.

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