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PS3, 360 offer "much the same" opportunities, says Sega Rally dev

Sega Racing Studio's Guy Wilday talks Sega Rally, next-gen consoles and a changing market.

"Yeah. For me it's always been pretty much the same. Sony always create very technically innovative hardware and always have. PlayStation 3 is no different in that respect. The flipside of very innovative hardware is that it takes you a while to get up to speed with it. The learning curve is steeper in that you have to get into it and understand exactly what the benefits are, and understand exactly how to do certain things to get the most out of the platform.

With Xbox 360 obviously development is simpler. The development tools and support you have are obviously excellent. So that really is the trade-off. We're very happy - the game looks identical on both platforms; the feature-set is exactly the same. We've sat them side by side and you're really hard-pushed to tell the difference. I think that's a testament to where you are with both platforms. The learning curve with PlayStation 3 is steeper, but once you're there the opportunities are very exciting."

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PSTripleOG3499d ago (Edited 3499d ago )

All versions will be the same? i hope so.

(edit) I'm not trying to be a fanboy, i'm just sick of bad ports. Most ps3 owners are......

CrazzyMan3499d ago

Just look at these screens - http://xboxyde.com/news_448...
http://images.xboxyde.com/g... - x360 mirror without anti-aliasing.
http://images.xboxyde.com/g... - ps3 mirror with anti-aliasing.
and most like, reflections on ps3 are better.
but it`s ok, because ps3 is a leading platform.

"It's ironic, in a way, because it was likely Wilday's success working on Codemasters' Colin McRae Rally series that led to his founding the Solihull-based SEGA Racing Studio in the first place, and yet he's just told us that the key to rally driving is changes to conditions that nothing he worked on there - prior to **PlayStation 3**, Xbox 360 and modern PC hardware - could hope to emulate. The technology simply wasn't around."
http://www.eurogamer.net/ar...

Xi3499d ago (Edited 3499d ago )

the AA is the same, look at the spoilers in the ps3 pic, compare them the 360 is better(because the spoiler is flat).

Observer3499d ago

so, having superior hardware with more difficult devkits is the same of having inferior hardware with devkits that allow the gamemakers to maximize the machine's performance ? It's the exact friggin' opposite.

XxZxX3499d ago

well, I absolutely agreed with you.

closedxxx3499d ago

We already know that multiplatform titles will comparable on the PS3 and XBOX360.

The PS3 is limited by its GPU, but the Cell can pick up some of the tasks by splitting among the SPEs. Things like better cloth physics, and object physics can be expected from the PS3 on exclusive titles, but don't expect much difference when the game is on both platforms.

I don't really consider this a bad thing since I didn't buy a PS3 for those titles. I bought it for Blu Ray movies and PS3 exclusives.

Unfortunately, there are a lot of people who are thinking the same way, and that is hurting SONY financially because they have a lower attach rate than the Xbox360

Diselage3499d ago

Agreed, I really don't know why PS3 didn't bump up the ram but another 256, it wouldn't of taken very much.

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