Eurogamer writes: "It's a quirk of puzzle games that you tend to define them by what they aren't. So Chime has chunky, malformed playing pieces that look - at a first glance at least - rather familiar, but it isn't Tetris. It has a sweeping timeline and holds music close to its beating heart, but it isn't Lumines either.
There's a little of both swimming around in its genome, inevitably, but, despite that Chime manages to feel genuinely new. And that's because of the other, most important thing that it isn't. It isn't one of those block games where you're trying to clear the screen. In Chime, you're trying to fill it up."