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Hey, you got your "PS3"? in my Mass Effect 2 source code! (Updated)

Original Story: Shepard and co. may be trading high fives and somewhat suggestive ass-slaps with Master Chief in the locker room right now, but a few lines of Mass Effect 2's source code point to a potential PS3 version of the spacefaring sequel.

Update: BioWare's yanked PS3 players hopes back down to earth, saying that "the Unreal Engine is cross platform, hence the PS3 code. This was brought up back in Mass Effect 1 days as well." Thanks, Soong.

captain-obvious2280d ago

can someone PLZ explain what the hell is this code thing has been going a round those days ??

NewZealander2280d ago

i still say it will go to ps3 at some stage, call me skeptical but as a 360 owner ive learnt that exclusive doesn't always mean exclusive, especially when it comes to xbox games.

young juice2280d ago (Edited 2280d ago )

does gears of war have this code?

why did it take them so long to tell us this, when someone asked them earlier they had "no comment" as if they needed time to think of something.

were they just too lazy to delete this source code, or does the unreal engine require this to work?

this calls for some digging.

Jamie Foxx2280d ago (Edited 2280d ago )

was with MGS4? all he talked about was the program codes then states the obvious 'mass effect is on 360 and pc' then shuts down his thread.if its not coming to ps3 why not he or EA blatantly state ' mass effect will not be coming to ps3 and kill it dead'? with all the leaks and EA's 'everything is multiplat attitude' these rumours wont stop until EA or bioware put the story to bed permanently

this whole is it isn't it coming rubbish is annoying as hell im sick of these daily articles...e3 awaits

IdleLeeSiuLung2280d ago

"The Unreal Engine is cross platform, hence the PS3 code. This was brought up back in Mass Effect 1 days as well.

Mass Effect is for the PC and Xbox 360."

source: http://social.bioware.com/f...

Aclay2280d ago

Like Jamie said, Regardless of all this Bioware still won't deny that anything Mass Effect related isn't coming to the PS3.

Whenever Konami was asked about MGS4's exclusivity they responded with: "For the record, Metal Gear Solid 4: Guns of the Patriots is a PlayStation 3 exclusive and there are no plans to develop an Xbox 360 version of the game."
http://www.thegamereviews.c... And Kojima gave countless and countless responses as to why it was only on PS3.

Until Bioware/EA gives the kind of response that Konami gave regarding MGS4 and they actually DENY a PS3 release for Mass Effect, the rumors will never end.

JasonPC360PS3Wii2280d ago (Edited 2280d ago )

Mass Effect 1,2 and 3 may stay exclusive on MS platforms the Windows PC and Xbox but after that all bets are off.

Edit: @Microsoft Xbox 360 I edited my comment because I seen he already beat me to it, I re-posted it ---> in the open zone for your pleasure. If you think we are a dupe account go ask a mod to check IPs.

Microsoft Xbox 3602280d ago (Edited 2280d ago )

IdleLeeSiuLung and Jason 360 are the same people.

EDIT: I see he edited his comment before anyone could see.

commodore642280d ago (Edited 2280d ago )

Yeah, so Mass effect on ps3?
.. guess this has now been debunked, thankfully.
http://social.bioware.com/l...

Gotta love the n4g hype train.

Jamie Foxx2280d ago

anyone who knows anything about game development will tell you those are odd INI file references.

Unreal is cross-platform, but that doesn’t extend to game SPECIFIC entries such as one for paragon/renegade which is clearly a Mass Effect specific entry, they are different from multiplat unreal engine program codes which would have been found on mass effect 1.

so he really does need to clear this matter once and for all

IdleLeeSiuLung2280d ago

"IdleLeeSiuLung and Jason 360 are the same people.

EDIT: I see he edited his comment before anyone could see. "

Sorry, but I only have one account here. I feel no need to have multiple accounts and don't waste my time. Besides, I'm pretty sure my writing style is pretty unique....

IaMs122280d ago

Has anyone ever thought that they might be doing this on purpose lol? I mean seriously if i had a game that everybody wanted, i would of course say nothing too. I bet they are laughing at either side, the 360 boys if they are wrong, and the ps3 boys if they are wrong. I honestly think they are getting some sort of kick out of this, i know i would. Anyways, nothing is official yet so i could go either way, just enjoy the game since we got it now!

DelbertGrady2280d ago

I think the code could be auto-generated. Still think ME1 & 2 will come to the PS3 in the form of a bundle or collection sometime in the future.

TheDudeAbides2280d ago

Anybody who believes Bioware this time, pls find this code in any other game, you can't.

It's not engine thing. It's Bioware who left some traces, so they have to deny now.

reaferfore202280d ago

I can see it now, Mass Effect 1 and 2 on one disc with all the add-ons and dlc for PS3 a year from the date ME2 came out. ME-SIGMA?? HAha yeah right. One can dream though.

darkmurder2280d ago

b b but it had to come to ps3 mag is so much better 76 on metacritic :(

TheLog2280d ago

Comon Ms and Bioware just give those Ps3 folks some bone and tell them the truth. That the Ps3 owners will get to play the bundle trilogy in...

2014!!!

By then the X360 owners will be playing the NEXT Mass Effect trilogy probably on next Gen hehe.

FamilyGuy2280d ago

As young juice asked above, why doesn't someone just check the source code of Gears of War 1 or 2 to see if there's any truth to this. That would at least let us know if what he said is valid.

I personally don't believe it's coming and don't care cuz the game looks boring but I know many others here are VERY interested in the title.

gamer20102280d ago

I tried to explain this to people in the gametrailers forums. I remembered that this same thing was brought up with Mass Effect 1 and here we are more than two years later and no Mass Effect on PS3.

Bioware have talked so much about finishing the trilogy and the 360 and I am willing to bet that is where it will stay. Whatever the original contract was between Bioware and Microsoft I am sure that EA had to agree to honor it when they bought Bioware.

hazardman2280d ago

Let me guess you wrote the code to the game..get over it dude.. they said the same thing about Mass Effect 1..if it exclusive to Xbox360 oh well..There's plenty more great games coming to the PS3 as well..enjoy those til Ea decides to make your wish come true..Damn you want to play it so bad buy an Xbox360 or PC..

Jamie Foxx2280d ago (Edited 2280d ago )

as for mass effect im already playing it, and like i stated before if you passed your english exam you'd be able to read...im just tired of these articles which will continue until EA put a stop to the rumours either way.

now get back to your GED's and pass them after the fifteenth time damn

Consoldtobots2280d ago

it's funny to watch fanboys scramble to "protect" a semi-exclusive.
It's ok girls you can relax your panties now./s

JeffGUNZ2280d ago

But I thought all the PS3 fanboys here were going to play mass effect on their top of the line PC?

duplissi2280d ago

um I don't think the unreal engine needs paragon and renagade ps3 values in every unreal engine game...

ShadowCK2280d ago

I didn't realise how ****ing stupid PS3 Fans are. BioWare and Microsoft made a CONTRACT for the EXCLUSIVITY for the Mass Effect series. EA brought BioWare and MUST honor that contract.

Mass Effect will NEVER be on PS3. If you wish to play then you will need to buy a suitable PC or an Xbox 360.

duplissi2280d ago

yeah and final fantasy, grand theft auto, metal gear will never appear on the xbox.
bioshock, lost planet, star ocean will never appear on the playstation

see what i did there?

Disccordia2280d ago

ShadowCK: EA paid nearly a billion dollars for Bioware. I don't think they'd spend that much if they didn't gain control of all of their IPs, do you?

catguykyou2280d ago

When the game is developed, they develop with one set of tools (as proof, see the lack of real graphic options in the pc version). They created properties and such through a toolkit. When the code was compiled with UE3 tools, it generated all the code your see including the ini file. This is why PS3 code is there for things that are specific to the game. What is sad, is there is technically a fully working version of this game for the PS3. All it would take is a few optimizations to the code to get it running the same (or better) than the 360 version yet because of a contract, it won't happen (for now at least). Until then, I'm working through my second play-through choosing the bad choices. Shepard can be a d1ck....

Lord Vader2280d ago (Edited 2280d ago )

The EXACT same code was found in Mass Effect 1 & it never made it to PS3.

Update: BioWare's yanked PS3 players hopes back down to earth, saying that "the Unreal Engine is cross platform, hence the PS3 code. This was brought up back in Mass Effect 1 days as well." Thanks, Soong.

OmegaSlayer2280d ago

Just to make thing shorter.
Ninja Gaiden 2 published by Microsoft
GTA IV dlc paid 50 millions
And it didn't matter...

Also, every time there's a rumor about PS3 version of ME, sites go nuts, and here on N4G the news enters the top 3.

EA should be mad to not release the game on PS3, code or not.

morganfell2280d ago

Sorry but Bioware is not being honest. Those that have worked with the Unreal 3 engine know that there are items in the ME2 code that are not there due to Unreal 3 being cross platform but instead could only appear if the game itself, ME2, were being directly built for the PS3. Nice try Bioware. That may fool some people but not everyone.

Alvadr2280d ago (Edited 2280d ago )

Dont worry, It will come to the PS3 one day then all will be able to enjoy this awesome game.

Any recent Mass Effect 2 interview they are always asked about the PS3 version and every time they go quiet and say the cant discuss it.

If it wasnt in the pipeline or even had no intention they would just flat out deny.

TROLL EATER2280d ago

AHAHHA ps3 fans got excited. oh well keep dreaming

zeeshan2280d ago

So it's a multiplat engine right? Why can't they just put "COMMENT" in the source code? For those who don't know anything about Comments, you can place comments around a piece of code that you don't want the engine to read, for example:

<php?
echo "Hello World";
?>

This will display HELLO WORLD in your browser window but if I do the following

<php?
//echo "Hello World";
?>

Nothing's gona happen. Also, you can easily remove the PS3 code from the engine as you are not going to use it. Programmers like to keep the code as clean as possible. This code is a pure proof of a possible PS3 development. Only a fool or someone with no programming language experience would deny this.

morganfell2280d ago

The PS3 will get Mass Effect but the 360 will never see MGS4.

Blaster_Master2280d ago

Just imagine how good Mass Effect could be if it was a ps3 exclusive? You could also put the whole trilogy in one bluray.

+ Show (32) more repliesLast reply 2280d ago
RyuCloudStrife2280d ago (Edited 2280d ago )

its this code

m_srSpendTalentPointsMessageP S3=?348755 <<<<
m_srParagonRenegadeMessagePS3 =15?3007 <<<<

that has sparked all sorts of rumors you heard this past day it was found on pc and x360 versions but as you now know the Unreal Engine is cross platform, hence the PS3 code.

mal_tez922280d ago

I suppose it could be from the Unreal Engine.

But because it contains Talent Points and ParagonRenegade, I think it's for Mass Effesct.

TheDudeAbides2280d ago (Edited 2280d ago )

I mean not telling the truth, cos this code is NOT engine related. Don't believe them :D

This code was not in Mass Effect 1 (published partialy by Microsoft Game Studios). There are too many clues about PS3 version around. Some russian publisher put ME2 (PS3) on his website, then some ME2 dev mentioned PS3 version on some conferention in Poland, then this code.
There is Geoff Keighley dude believeing it's going be relesed on PS3 this year, and this "source" leaked yesterday saying Bioware/EA wanted this game on PS3 day one, looks like they even started some PS3 work.
EA saying no comment, come on!

It's coming :)

mal_tez922280d ago

That's just like your opinion, man.

Also, why did we get so many disgrees?

ReBurn2280d ago

I wouldn't get wrapped around the axle on this. There's probably some sort of CodeDOM like feature of the Unreal engine development tools that auto-generates properties for all supported platforms. It really isn't all that uncommon, and it's even less uncommon for software engineers to leave junk in their code that isn't needed. I can't tell you how many times I've seen unused variables left in source code. A common case I've seen is generation of database adapters. A lot of time they get generated but never used if you aren't planning to use all of the supported database engines.

There's a lot of hype around this issue, but what you see when you decompile binaries into source code doesn't necessarily give you insight into the business decisions of a company.

catguykyou2280d ago

The developers create specific properties globaly through a toolkit. The compiled code you see is auto generated using UE3 compiler. It takes those properties and writes them out in all the supported formats. If they made Halo with the UE3 engine, you would see similar properties. It's redundant information and a waste of space (small waste of space because the actual code doesn't take up hardly any space on a disk).

+ Show (2) more repliesLast reply 2280d ago
Troll_Police2280d ago

What have we learned from Bioshock?

ClownBelt2280d ago

That bioshock suck monkey ballz?

Nihilism2280d ago

That multiplayer is not needed to make a great game?

( although that seems to be something the developers have not learned )

IdleLeeSiuLung2280d ago (Edited 2280d ago )

- Bioshock was published by 2K Games, not Microsoft
- Bioshock was the first game, Mass Effect 2 is the sequel so they need to release the first one which was published by MS.

We all know EA want this on PS3, the question is why not release ME 1 first then release 2 on both platforms?

Second question is, does it even make sense to release the second one without the first one on PS3?

Third, Bioware is already making the third one right now with no mention of a version for the PS3?

The remnant code might be preparation to release it on the PS3 if it was possible, but who knows what sort of contract Microsoft has with Bioware. Then again, we know Sony don't want the same game released later on their platform so they require the game to have significantly extras.

On the other hand, Bioware/EA have never dismissed that it might or might NOT come to PS3.

Maybe they will come after all three games have been published on the Xbox 360.... Who knows, but the top brass at Bioware. However, there hasn't been any real sources that come out and said it will be released on the PS3 either.

THE PLOT THICKENS, with no answer in sight. Just enjoy it on the Xbox 360 or PC for now!

LONEWOLF2312280d ago

Ahh well, it might it might not get released!

Kerrby2280d ago

I love it how no one knows what you're on about.

Nihilism2280d ago

I hate it how some people are too stupid to detect sarcasm.

BLuKhaos2280d ago

"Mass Effect 2 is the sequel so they need to release the first one which was published by MS. "

You mean like MS published Ninja Gaiden 2? EA owns the Mass Effect IP so if they want it on the PS3 they can use an alternate route like Tecmo did with NG2 to circumvent MS.

AssassinHD2280d ago (Edited 2280d ago )

"Mass Effect 2 is the sequel......"

It would not be the first time that a sequel landed on the PS3 without the first game in a series. Look at Saint's Row 2 and the upcoming Dead Rising 2. Also, the fact that Microsoft published Mass Effect is not relevant. EA owns the IP so they can publish it on another platform if they wish. Tecmo certainly did it.

That being said however, I am not holding my breath for a PS3 release.

IdleLeeSiuLung2280d ago

It is true that many sequels are released on a new platform without the prior series. However, anyone that has played Mass Effect knows that it is heavily story driven. In fact the first game has somewhat poor game play, it is rather the story line and the RPG element that makes it an excellent game. I would hate to see people experience the second one without the first.

Therefore, we really need the first one to come to the PS3.

With that said, GeoW is published by MS, but epic owns the IP. I don't see it on PS3. So yes, a game published by MS is considerably less likely to appear on a competing console.

+ Show (6) more repliesLast reply 2280d ago
Unicron2280d ago

The Unreal engine IS cross platform...

m_srSpendTalentPointsMessageP S3=?348755 <<<<
m_srParagonRenegadeMessagePS3 =15?3007 <<<<

However Paragon and Renegade points are specific only to Mass Effect, thus are not really part of the "engine code."

Explain Bioware, explain.

young juice2280d ago (Edited 2280d ago )

bioware probably gonna say something like 'mass effect 2 is so [email protected] it does its own....umm calculations and stuff'. AND I WOULD BELIEVE THEM!

Arnon2280d ago (Edited 2280d ago )

That's true, but I heard that there was PS3 source code for Gears of War as well with specific things pertaining to GeOW only, simply because it was made on the Unreal Engine. The fact that BioWare states that the same source code came up for the first Mass Effect means that it's obviously not anything new, and probably means that it existed long before they were ever bought up by EA.

Who knows, though. They could very well just be hiding it.

Foliage2280d ago (Edited 2280d ago )

"That's true, but I heard that there was PS3 source code for Gears of War as well with specific things pertaining to GeOW only, simply because it was made on the Unreal Engine."

First off, it would be impossible for anyone with common sense to accept that something can be specific to Gears of War yet it is because it was in the Unreal Engine, seeing as anything in the Unreal Engine can be used by anything built on the Unreal Engine. Do you even understand what you are trying to say, or are you just using common industry terms thrown into a sentence you've attempted to spew together to make it seem like you have any idea what you are talking about?

Anyone who has worked with the UE will tell you that there are a bunch of Unreal Tournament references. Gears of War is essentially Unreal Tournament. Epic are known to use common variables from their games within their engines. So something that can be perceived to be a Gears reference, is simply what they decided to keep as a name for a feature that is also included in their engine. If they include something in their engine, the feature cannot be exclusive to Gears... get it? You are trying to claim that when UE3 was released, they included support for specific Mass Effect 2 features for the PS3. That is retarded.

As for ME2, these are variables added into the source code that is not available on the Engine itself. A programmer went through the trouble of defining variables for the PS3 that pertain exclusively to Mass Effect 2. Why would they go through the trouble of supporting an extra platform if they had no intention of releasing a PS3 version? Again... this is not standard UE code. This was added by the ME team.

ReBurn2280d ago

It's probably the case where an engineer specifies their property names once and the tools generate all of the platform-specific instances of them. It isn't all that hard to understand.

Arnon2280d ago

Just saying but uhh... the mechanics of your sentence were so poor that it was basically impossible to read. Also, the insults didn't contribute to your overall point.

“the Unreal Engine is cross platform, hence the PS3 code. This was brought up back in Mass Effect 1 days as well.”

Honestly, considering that you have not worked on Mass Effect 1 or 2, I would have to go with BioWare's word over yours. Does this devalue the overall possibility of it heading to the PS3? Absolutely not, but I doubt you've worked with anything heavy on the Unreal Engine, let alone written source code to a specific game.

For all we know, which we probably don't, a specific line of code that they generated simply be copied for all platforms. The very fact that both of them were right under 360 and PC confirms this. Yes, you're right, they are not specific to the Unreal Engine. However...

[SFXGame.BioSFHandler_Charact erR?ecord2]
m_nMaxRenegade=1900
m_nMaxParagon=1957
m_srXPFormat=340881
m_srSpendTalentPointsMessageX Box?=348754
m_srParagonRenegadeMessageXBo x=3?48755
m_srSpendTalentPointsMessageP C=3?48753
m_srParagonRenegadeMessagePC= 348?755
m_srSpendTalentPointsMessageP S3=?348755
m_srParagonRenegadeMessagePS3 =15?3007

Why should the messages differ at all between platforms? This really isn't the sort of thing that would require platform-specific lines. The very fact that you're trying to determine anything from such code in the first place doesn't make sense in it's own.