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Key Release: PA Studio

Is believable dynamic text-to-speech at runtime a pipe dream, or are we nearer than we think?

As games become ever more cinematic, and writing for games becomes more of an understood craft, the amount of voice content in games has increased by a staggering amount. Take Mass Effect 2, for example: recent statistics suggest that the latest installment of BioWare's space opus contains over 31,000 lines of dialogue.

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