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Worthplaying: No More Heroes 2: Desperate Struggle Review

Suda 51 is perhaps one of the most unusual developers in modern gaming. People love to point to Hideo Kojima or Tim Schafer as having wild, strange and unusual ideas, but none of them hold a candle to Suda 51. His games veer between bizarre symbolism, strange meta-jokes and pure insanity so quickly that nobody can completely agree what has happened, or even if it was any good. There is no other game in the world that plays like a Suda 51 title, and even seemingly bad design decisions may or may not be part of his overall narrative and unusual sense of humor. No More Heroes 2: Desperate Struggle is his most accessible game to date, offering far tighter gameplay and a slightly more coherent plot, but this is by Suda 51 standards, so newcomers should still be prepared for one of the strangest gaming experiences in existence.

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EvilTwin2790d ago

"No More Heroes 2's most unusual problem is that it doesn't feel quite as gripping as the original game. Despite all-around gameplay improvements, the characters and plot feel a bit more mundane. It may be because I just finished Bayonetta, but No More Heroes 2 feels surprisingly average for a Suda 51 game. Part of it is the fact that the bosses are a lot less developed. Most get only brief cut scenes to introduce them and even briefer cut scenes when they die. The most memorable of the lot shows up early on, during fights against a boombox-wielding would-be prophet and a mecha-piloting football player. Later fights introduce characters who are forgotten almost as quickly as they appear. To be fair, this is very likely intentional. The entire premise is that Travis kills people and forgets about them without caring about the consequences of his actions. However, this doesn't change the fact that I wasn't smiling or laughing as often as I did in the first game. It's still a humorous and enjoyable title, and there is still plenty of crazy and funny stuff to see, but for a game that bills itself so heavily on its crazy charm, it could have used a little more of it."
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[SPOILERS!]

More than missing the sandbox, I think this is the one thing that makes NMH2 not quite as good as the first one. Not having a lot of character development works for some fights, because the characters' circumstances speak for themselves:

-- Matt Helms is obviously revenge incarnate
-- Cloe Walsh (arguably the most sexual character) is locked up and repressed in a dark, inaccessible prison
-- Million Gunman loves money so much that he lives in a bank

...and all along, Travis could care less about talking to these assassins, because unlike in the first game (where he was chatting up peers before fighting as a bloodsport) the only thing he wants is revenge.

But, of course, killing people and not really caring about it is what got him into the revenge business to begin with.

Yep. It's a Suda game, alright.