Tomorrow's Games, Today

Halo. Call of Duty. Grand Theft Auto. Those names carry a lot of weight in our industry. Upon release they break records and sell to millions of frantic fans who've been waiting for the next release since they bought the previous iteration. Now let's try this: Machinarium, VVVVVV, Small Worlds. Heard of them? Perhaps.

If not, it's probably because they're what make up a tiny fraction of our independent gaming industry. Where an entire development team can consist of just one man, or one woman. Where it's not all about the prettiest graphics, or epic online multiplayer but rather fresh ideas, and innovative gameplay. Why is this important? Because these are the same people that could be giving you your next World of Goo, or Castle Crashers.

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