So, what you have is a game that lost 30% of its audience before they ever finished the tutorial. It's great that the puzzles were designed by neuroscientists, and music was done by a jazz quartet. Really, it is. But fun and playability were never included, which makes all of the above irrelevant. With so many excellent games out there that don't cost a dime, AVault doesn't see why anyone would pay $10 for Big Brain Wolf.